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artofcharly

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Everything posted by artofcharly

  1. artofcharly

    3DCoat 4.9 testing thread

    Yeah! Congrats to all with this awesome version!
  2. artofcharly

    Quixel Mixer asset displacement.

    Another part In this part - I continue to show - how to sculpt details for the displacement map in 3D Coat, as well as how to work with different tools. Video content: 0:01 - Intro 0:05 - Message about subtitles 0:10 - Greeting and about what this lesson will be 0:26 - Actions for the channel growing 0:38 - Building decor by using curves and profiles in 3D-Coat. 6:41 - Creating columns under the window. 8:43 - Sculpting coat of arms and decor for it 12:03 - Creating a pipe 12:33 - Adding Damage to the all parts of a Model 21:00 - Export ID and Displacement by using "Export Depth Along Y" 22:01 - What will the next lesson be about? 22:10 - Forrender Renderfarm 22:20 - Info partners 22:24 - The ending 22:41 - Preview of other lessons and playlists. If you like this video: ► Click on the “Thumb up” ► Subscribe to the channel to avoid missing new releases ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =) Enjoy watching! Best regards, Andrew Krivulya aka Charly.
  3. Sculpting windows in 3D Coat for displacement maps in Quixel Mixer. In this video, I continue to show how to sculpt details for a displacement map in 3D Coat, as well as how to work with the new Curves tool. Video content: 0:01 - Intro 0:08 - Forrender.com Render Farm 0:17 - Info Partners 0:21 - Subtitle Information 0:25 - Greetings and info about the lesson content 1:00 - Using primitives in 3D Coat to create other window details. 1:26 - Cutoff tool to trim the shape. 2:16 - VoxHide. 4:58 - PoseTool 6:58 - Creating a primitive for the profile of the curve. 10:07 - Ending 10:26 - Preview of other lessons and playlists. If you like this video: ► Click on the “Thumb up” ► Subscribe to the channel to avoid missing new releases ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =) Enjoy watching! Best regards, Andrew Krivulya aka Charly
  4. Creating a monster in 3D-Coat and rendering in Corona Renderer - without UV and retopology. Part 2. Video Content: 0:01 - Intro 0:18 - InfoPartners 0:22 - Important information about turning on of subtitles. 0:29 - Information having an impact on the development of the channel and the output of the following lessons. 0:45 - Continuing to edit the proportions and details of the monster by using the different brushes. 3:03 - Use the Pose tool to correct proportions. 3:19 - Creating a mask and adding details to the base layer by using the Clay brush. 4:00 AM - Adding parts with the Draw brush. 5:25 - Using the Pose Tool to correct a pose. 8:45 - CutOff-brush to remove unwanted parts. 10:10 - I make special masks with the help of Freeze, in order not to touch the separate parts during the editing of the geometry. 10:26 - Continuing to work with the Pose and Move Tool. 10:59 - I draw additional tentacles in voxel mode with the Sphere brush. Also, again - I use Freeze and CutOff. 11:30 Paint texture in Paint-Room and export to FBX. 11:39 - Import models in 3Ds Max. 11:56 - Creating CoronaSkinMtl and configuring VertexColor. 13:43 - Lighting setup in Corona Renderer. 14:15 - The ending. 14:31 - The ending. Video preview of other lessons. A subscription button. If you like this video: ► Click on the “Thumb up” ► Subscribe to the channel to avoid missing new releases ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =) Enjoy watching! Best regards, Andrew Krivulya aka Charly.
  5. In this video, we’ll continue the discussion about creating a special EXR file for exporting to Quixel Mixer and getting a brush for a sculpture from it. And also I'll demonstrate a complex asset, on which we will work in the following parts. Video content: 00:00 - 00:30 - Intro 00:30 - 2:00 - Export EXR file from the 3D-Coat to create a brush in Quixel Mixer. 2:00 - 2:25 - Import a file to create a brush. 2:25 - 7:36 - Add content from the Quixel Mixer library. Mix by masks. 7:36 - 9:00 - Demonstration of complex asset, which we will create further. 9:00 - 10:21 - Creating a primitive and trimming it with CutOff tool in 3D-Coat. 10:21 - 10:54 - The ending. Video preview of other lessons. If you like this video: ► Click on the “Thumb up” ► Subscribe to the channel to avoid missing new releases ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =) Enjoy watching! Best regards, Andrew Krivulya aka Charly.
  6. artofcharly

    Forester fantasy world

    From the album: Fantasy World

    Hello, everyone! I want to show you the new project on which I worked in my spare time. This is the fantasy world for my forester creature. For the fast rendering I used: 4*Dual Xeon e5 2670 2,6 GHz - 128 Threads + 1 Intel Core i7 4930K 3,4 Ghz 12 Threads. on the Forrender.com Render time - 58min. Noise - 3% - enough for the final image By the way, who will give the promo code - cgevent to our forrender.com managers - you will receive a 15% discount for render.
  7. In this video we will talk about how to paint a model in 3D-Coat by using PBR and then render it in V-Ray - without UV and retopology. And also at the end of the video there will be a Making of bonus with Polybrush and in the next part - a render in Corona Renderer. Video content: 00:00 - 00:18 - Intro 00:18 - 1:09 - A greeting and a few words about the topic of the lesson. Where to download the latest version of 3D-Coat with the ability to sculpt on layers. 1:09 - 4:01 - 3D-Coat launching. Sculpting on layers in the Paint-room. Drawing PBR-materials. Drawing matte and glossy surface. 4:01 - 7:17 - Export to 3dsmax without UV and retopology. Configure V-Ray Dome. Adaptive dome. Customize materials and apply all PBR properties by using VertexColor maps. Create a V-Ray Blend Mtl for mixing properties of several materials. 7:17 - 8:00 - Information about the bonus making of. 8:00 - 9:30 - Sculpt a basic form in Polybrush. Drawing tentacles in 3D-space by using a special plane. Using the Quick Remesh modifier. 9:30 - 10:56 - Detailing the model in 3D-Coat. Brushes - Polish, Move and Clay. 10:56 - 11:29 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon. If you like this video: ► Click on the “Thumb up” ► Subscribe to the channel to avoid missing new releases ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =) Enjoy watching! Best regards, Andrew Krivulya aka Charly. Production Music courtesy of Epidemic Sound" www.epidemicsound.com
  8. In this video, I show speedsculpting and texturing a monster in 3D-Coat and Zbrush. Video content: 00:00 - 00:24 - Intro 00:24 - 00:28 - Basemesh in Zbrush. 00:28 - 1:12 - Detailing in 3D-Coat by using 2D-Paint, LC Crease. Adding fangs to Zbrush using ChiselCreature. Sculpting helmet by using a Live Boolean in Zbrush. 1:12 - 1:57 - Texturing in 3D-Coat. Sculpting tongue and bloody mass. Render in Renderman 21. 1:57 - 2:13 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon. If you like this video: ► Click on the “Thumb up” ► Subscribe to the channel to avoid missing new releases ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =) Enjoy watching! Best regards, Andrew Krivulya aka Charly.
  9. In this video, I show the sculpting process of the surrealistic world in 3D-Coat and render it in the Renderman 21. I've recorded this video a year ago. Then just added Renderman to 3D-Coat and I've set the task to create such a composition in 1 hour in order to understand the render and some 3D-Coat tools for quick speedsculpt in space. Video content: 00:00 - 00:35 - Intro 00:35 - 00:47 - Demonstration of the final result. 00:47 - 2:52 - Creating a primitive and cutting a shape by using CutOff tool. Search for shapes by using 2D-Paint. 2:52 - 3:54 - Adding another primitive and modeling water surface. Applying of the water shader. Use Noise for easy detailing. 3:54 - 6:31 - Clouds sculpting. Using Noise tool for details. 6:31 - 7:48 - Test render in Renderman 21. Adding details. 7:48 - 9:10 - Final render and post production in Photoshop. 9:10 - 9:50 - Final result. 9:50 - 10:05 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon. If you like this video: ► Click on the “Thumb up” ► Subscribe to the channel to avoid missing new releases ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =) Enjoy watching! Best regards, Andrew Krivulya aka Charly. Production Music courtesy of Epidemic Sound" www.epidemicsound.com
  10. In this video, I show my first sketch. which was made on April 5, 2017 by using a new at that time tool in voxel mode - 2D Paint. This tool allows you to sculpt directly in 3D-space. It's very funny! And of course - then I've tested the new Renderman 21, which was first integrated into the 3D-Coat 4.26 version. I spent exactly 1 hour for creating this sketch.Enjoy watching! Video content: 00:00 - 00:18 - Intro 00:18 - 00:48 - Demonstration of the final result. 00:48 - 1:20 - Creating a platform by using a primitive. Use a 2D-Paint brush to sketch a water splashes. 1:20 - 4:13 - Creating a monster's body by using the same tool. Adding another water splashes 4:13 - 8:47 - Setting the view for the render. Application Renderman Shaders and continue the detailing. Test renders in Renderman 21. Change HDRi. Setting Dof and lighting. Adding small drops. 8:47 - 9:49 - The final render. Postprocessing in Photoshop. Demonstration of the final result. 9:49 - 10:05 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon. If you like this video: ► Click on the “Thumb up” ► Subscribe to the channel to avoid missing new releases ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =) Enjoy watching! Best regards, Andrew Krivulya aka Charly.
  11. In this video we will talk about the sculpt brush creation in the 3D-coat for the Quixel Mixer. Video content: 00:00 - 00:18 - Intro 00:18 - 1:40 - Making a Box and turning it into a tile. Cloning a tile and creating a composition. 1:40 - 4:42 - Change the grid resolution for each tile. Tile damage with tools - Cut Off, Vox Extrude, Spikes, Split. 4:42 - 7:05 - Turning a layer into voxels and detailing by using 2DPaint, PinchEdges, Polish. 7:05 - 9:31 - Adding an armature with Curves tool. 5:47 - 6:18 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon. If you like this video: ► Click on the “Thumb up” ► Subscribe to the channel to avoid missing new releases ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =) Enjoy watching! Best regards, Andrew Krivulya aka Charly.
  12. artofcharly

    3DCoat 4.8 BETA testing thread

    Hm =) I've downloaded the stable 4.28A and then clicked on the 4.28SL link under the main link =)) And then I've started to install the 3DCoat and saw 3D4Shoes =))) Then clicked again on the SL link and horrayy =) I've downloaded SL version =) ahahah =)
  13. artofcharly

    3DCoat 4.8 BETA testing thread

    Hm, what the difference between 3D4Shoes and 3D-Coat? =)
  14. artofcharly

    3DCoat 4.8 BETA testing thread

    He-he =) Awesome future near =)
  15. artofcharly

    3DCoat 4.8 BETA testing thread

    I know =) I showed it in the video =) So as I understand - now only 4.21SL working with the Sculpt Layers. Right? So, another question =) when SculptLayers will work in the official build? =) In which build =) he-he =)
  16. artofcharly

    3DCoat 4.8 BETA testing thread

    Hi, guys =) In the new 4.21 Sculpt layers doesn't work.. =(( But in 4.21SL everything fine =)
  17. artofcharly

    Баги

    Everything work's fine. Sorry for the false information. I've used RMB -> To Uniform Space and everything works. =)
  18. artofcharly

    Баги

    @Carlosan But retopo via decimation still have this bug. =(
  19. artofcharly

    Баги

    @Carlosan Hi =) I've tested the latest version and this bug was fixed. Thank you =) Now is everything fine!
  20. artofcharly

    3DCoat 4.8 BETA testing thread

    @Carlosan I meant - integration like as SketchRetopo or Nvil or something better =)) Nvil retopo examples =)
  21. artofcharly

    3DCoat 4.8 BETA testing thread

    @lesaint Hm, not the same =) But I hope next time we will have better tool, than SkethRetopo+InstantMeshes+Autotopo + NVil =) he-he =)
  22. artofcharly

    Баги

    Приветствую =) Появился такой странный баг в 4.8.13-14, не пойму как исправить? Может это даже и не баг, а я что-то не так делаю. Почему-то ретопология не совпадает с моделью, будь-то AutoRetopo или InstantMeshes. Не важно... Вот тестовое видео. Надеюсь подскажете, как исправить и что не так делаю =))
  23. artofcharly

    3DCoat 4.8 BETA testing thread

    He-he =) Thank you for this! =) Love it =) So, another question =) Will you plan to integrate SketchRetopo? =) Or you will create another awesome tool to HQ retopology? =)
  24. artofcharly

    Fantasy World

    Hello, everyone! I want to show you the new project on which I worked in my spare time. This is the fantasy world for my forester creature. For the fast rendering I used: 4*Dual Xeon e5 2670 2,6 GHz - 128 Threads + 1 Intel Core i7 4930K 3,4 Ghz 12 Threads. on the Forrender.com Render time - 58min. Noise - 3% - enough for the final image By the way, who will give the promo code - cgevent to our forrender.com managers - you will receive a 15% discount for render.
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