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artofcharly

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Posts posted by artofcharly


  1. Another part 

    In this part - I continue to show - how to sculpt details for the displacement map in 3D Coat, as well as how to work with different tools.

    Video content:

    0:01 - Intro

    0:05 - Message about subtitles

    0:10 - Greeting and about what this lesson will be

    0:26 - Actions for the channel growing

    0:38 - Building decor by using curves and profiles in 3D-Coat.

    6:41 - Creating columns under the window.

    8:43 - Sculpting coat of arms and decor for it

    12:03 - Creating a pipe

    12:33 - Adding Damage to the all parts of a Model

    21:00 - Export ID and Displacement by using "Export Depth Along Y"

    22:01 - What will the next lesson be about?

    22:10 - Forrender Renderfarm

    22:20 - Info partners

    22:24 - The ending

    22:41 - Preview of other lessons and playlists.

    If you like this video:
    ► Click on the “Thumb up”
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    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly.

    • Like 1

  2. Sculpting windows in 3D Coat for displacement maps in Quixel Mixer.

    In this video, I continue to show how to sculpt details for a displacement map in 3D Coat, as well as how to work with the new Curves tool.

     


    Video content:

    0:01 - Intro

    0:08 - Forrender.com Render Farm

    0:17 - Info Partners

    0:21 - Subtitle Information

    0:25 - Greetings and info about the lesson content

    1:00 - Using primitives in 3D Coat to create other window details.

    1:26 - Cutoff tool to trim the shape.

    2:16 - VoxHide.

    4:58 - PoseTool

    6:58 - Creating a primitive for the profile of the curve.

    10:07 - Ending

    10:26 - Preview of other lessons and playlists.

    If you like this video:


    ► Click on the “Thumb up”
    ► Subscribe to the channel to avoid missing new releases
    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly

    • Like 1

  3.  

    Creating a monster in 3D-Coat and rendering in Corona Renderer - without UV and retopology. Part 2.

    Video Content:

    0:01 - Intro

    0:18 - InfoPartners

    0:22 - Important information about turning on of subtitles.

    0:29 - Information having an impact on the development of the channel and the output of the following lessons.

    0:45 - Continuing to edit the proportions and details of the monster by using the different brushes.

    3:03 - Use the Pose tool to correct proportions.

    3:19 - Creating a mask and adding details to the base layer by using the Clay brush.

    4:00 AM - Adding parts with the Draw brush.

    5:25 - Using the Pose Tool to correct a pose.

    8:45 - CutOff-brush to remove unwanted parts.

    10:10 - I make special masks with the help of Freeze, in order not to touch the separate parts during the editing of the geometry.

    10:26 - Continuing to work with the Pose and Move Tool.

    10:59 - I draw additional tentacles in voxel mode with the Sphere brush. Also, again - I use Freeze and CutOff.

    11:30 Paint texture in Paint-Room and export to FBX.

    11:39 - Import models in 3Ds Max.

    11:56 - Creating CoronaSkinMtl and configuring VertexColor.

    13:43 - Lighting setup in Corona Renderer.
     
    14:15 - The ending.

    14:31 -  The ending. Video preview of other lessons. A subscription button.


    If you like this video:


    ► Click on the “Thumb up”
    ► Subscribe to the channel to avoid missing new releases
    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly.

    • Like 1

  4.  

    In this video, we’ll continue the discussion about creating a special EXR file for exporting to Quixel Mixer and getting a brush for a sculpture from it. And also I'll demonstrate a complex asset, on which we will work in the following parts.


    Video content:

    00:00 - 00:30 - Intro

    00:30 - 2:00 - Export EXR file from the 3D-Coat to create a brush in Quixel Mixer.

    2:00 - 2:25 - Import a file to create a brush.

    2:25 - 7:36 - Add content from the Quixel Mixer library. Mix by masks.

    7:36 - 9:00 - Demonstration of complex asset, which we will create further.

    9:00 - 10:21 - Creating a primitive and trimming it with CutOff tool in 3D-Coat.

    10:21 - 10:54 -  The ending. Video preview of other lessons.


    If you like this video:
    ► Click on the “Thumb up”
    ► Subscribe to the channel to avoid missing new releases
    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly.

    • Like 1

  5. In this video we will talk about how to paint a model in 3D-Coat by using PBR and then render it in V-Ray - without UV and retopology. And also at the end of the video there will be a Making of bonus with Polybrush and in the next part - a render in Corona Renderer.

     


    Video content:

    00:00 - 00:18 - Intro

    00:18 - 1:09 - A greeting and a few words about the topic of the lesson. Where to download the latest version of 3D-Coat with the ability to sculpt on layers.

    1:09 - 4:01 - 3D-Coat launching. Sculpting on layers in the Paint-room. Drawing PBR-materials. Drawing matte and glossy surface.

    4:01 - 7:17 - Export to 3dsmax without UV and retopology. Configure V-Ray Dome. Adaptive dome. Customize materials and apply all PBR properties by using VertexColor maps. Create a V-Ray Blend Mtl for mixing properties of several materials.

    7:17 - 8:00 - Information about the bonus making of.

    8:00 - 9:30 - Sculpt a basic form in Polybrush. Drawing tentacles in 3D-space by using a special plane. Using the Quick Remesh modifier.

    9:30 - 10:56 - Detailing the model in 3D-Coat. Brushes - Polish, Move and Clay.

    10:56 - 11:29 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.


    If you like this video:


    ► Click on the “Thumb up”
    ► Subscribe to the channel to avoid missing new releases
    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly.

    Production  Music  courtesy  of  Epidemic  Sound" www.epidemicsound.com

     

    • Like 1

  6. In this video, I show speedsculpting and texturing a monster in 3D-Coat and Zbrush.

     

     

    Video content:

    00:00 - 00:24 - Intro

    00:24 - 00:28 - Basemesh in Zbrush.

    00:28 - 1:12 - Detailing in 3D-Coat by using 2D-Paint, LC Crease. Adding fangs to Zbrush using ChiselCreature. Sculpting helmet by using a Live Boolean in Zbrush.    

    1:12 - 1:57 - Texturing in 3D-Coat. Sculpting tongue and bloody mass. Render in Renderman 21.

    1:57 - 2:13 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.


    If you like this video:
    ► Click on the “Thumb up”
    ► Subscribe to the channel to avoid missing new releases
    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly.

     


  7.  

    In this video, I show the sculpting process of the surrealistic world in 3D-Coat and render it in the Renderman 21. I've recorded this video a year ago. Then just added Renderman to 3D-Coat and I've set the task to create such a composition in 1 hour in order to understand the render and some 3D-Coat tools for quick speedsculpt in space.


    Video content:

    00:00 - 00:35 - Intro

    00:35 - 00:47 - Demonstration of the final result.

    00:47 - 2:52 - Creating a primitive and cutting a shape by using CutOff tool. Search for shapes by using 2D-Paint.

    2:52 - 3:54 - Adding another primitive and modeling water surface. Applying of the water shader. Use Noise for easy detailing. 

    3:54 - 6:31 -  Clouds sculpting. Using Noise tool for details.

    6:31 - 7:48 - Test render in Renderman 21. Adding details. 

    7:48 - 9:10 - Final render and post production in Photoshop.

    9:10 - 9:50 - Final result. 

    9:50 - 10:05 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.


    If you like this video:
    ► Click on the “Thumb up”
    ► Subscribe to the channel to avoid missing new releases
    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly.

    Production  Music  courtesy  of  Epidemic  Sound" www.epidemicsound.com

    • Like 1

  8. In this video, I show my first sketch. which was made on April 5, 2017 by using a new at that time tool in voxel mode - 2D Paint. This tool allows you to sculpt directly in 3D-space. It's very funny! And of course - then I've tested the new Renderman 21, which was first integrated into the 3D-Coat 4.26 version. I spent exactly 1 hour for creating this sketch.Enjoy watching!

     


    Video content:

    00:00 - 00:18 - Intro

    00:18 - 00:48 - Demonstration of the final result.

    00:48 - 1:20 - Creating a platform by using a primitive. Use a 2D-Paint brush to sketch a water splashes.

    1:20 - 4:13 - Creating a monster's body by using the same tool. Adding another water splashes

    4:13 - 8:47 - Setting the view for the render. Application Renderman Shaders and continue the detailing. Test renders in Renderman 21. Change HDRi. Setting Dof and lighting. Adding small drops.

    8:47 - 9:49 - The final render. Postprocessing in Photoshop. Demonstration of the final result.

    9:49 - 10:05 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.


    If you like this video:
    ► Click on the “Thumb up”
    ► Subscribe to the channel to avoid missing new releases
    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly.

    • Like 3

  9. In this video we will talk about the sculpt brush creation in the 3D-coat for the Quixel Mixer.

     

    Video content:

    00:00 - 00:18 - Intro

    00:18 - 1:40 - Making a Box and turning it into a tile. Cloning a tile and creating a composition.

    1:40 - 4:42 - Change the grid resolution for each tile. Tile damage with tools - Cut Off, Vox Extrude, Spikes, Split.

    4:42 - 7:05 - Turning a layer into voxels and detailing by using 2DPaint, PinchEdges, Polish.

    7:05 - 9:31 - Adding an armature with Curves tool.

    5:47 - 6:18 - The ending. Video preview of other lessons. A subscription button, as well as a button for support on Patreon.


    If you like this video:


    ► Click on the “Thumb up”
    ► Subscribe to the channel to avoid missing new releases
    ► Share with friends - do not be greedy =) After all, they also want to get this knowledge =)


    Enjoy watching!
    Best regards, Andrew Krivulya aka Charly.

    • Like 1

  10. On 11/28/2018 at 12:40 PM, Carlosan said:

    3D4Shoes is a branch from 3D-Coat build specially for a client needs.

    But the link was removed... where do you found it ?

    Hm =) I've downloaded the stable 4.28A and then clicked on the 4.28SL link under the main link =)) And then I've started to install the 3DCoat and saw 3D4Shoes =))) Then clicked again on the SL link and horrayy =) I've downloaded SL version =) ahahah =)


  11. On 8/27/2018 at 12:37 AM, AbnRanger said:

    Nobody knows at this point. It's still at a very experimental stage, with a number of (Sculpt Layer) features still to add. I think it's a good idea for Andrew to keep an updated stable build and keep the Sculpt Layers builds separate, for testing purposes, until the features he intends to add, are completed. He may merge them soon. We'll have to wait and see. 

    He-he =) Awesome future near =) 


  12. 42 minutes ago, Carlosan said:

    There is other link on the same page for SculptLayers version. It is other build.

    I know =) I showed it in the video =) So as I understand - now only 4.21SL working with the Sculpt Layers. Right? So, another question =) when SculptLayers will work in the official build? =) In which build =) he-he =)


  13. On 10.04.2018 at 1:33 PM, Carlosan said:

    Using 4.8.15 cant replicate, sorry.

    Can you please try retopo via decimation on a new fresh default project as Shift+M > surface sculpting > Big Sphere

    Thx

    Everything work's fine. Sorry for the false information. I've used RMB -> To Uniform Space and everything works. =) 

    • Like 1

  14. 5 minutes ago, lesaint said:

    @artofcharly Preferences > show beta tools   then in retopo room you have the tool Quad Paint,  I believe that is something similar ? (careful to save your work, it seems to crash a lot)

    @lesaint Hm, not the same =) But I hope next time we will have better tool, than SkethRetopo+InstantMeshes+Autotopo + NVil =) he-he =) 


  15. Приветствую =) Появился такой странный баг в 4.8.13-14, не пойму как исправить? Может это даже и не баг, а я что-то не так делаю. Почему-то ретопология не совпадает с моделью, будь-то AutoRetopo или InstantMeshes. Не важно... Вот тестовое видео. Надеюсь подскажете, как исправить и что не так делаю =))

     

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