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artofcharly

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Everything posted by artofcharly

  1. artofcharly

    View 3

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  2. artofcharly

    View 10

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  3. artofcharly

    View 13

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  4. artofcharly

    View 9

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  5. artofcharly

    View 12

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  6. artofcharly

    View 2

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  7. artofcharly

    View 1

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  8. artofcharly

    View 14

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  9. artofcharly

    View 8

    From the album: The Forester

    Hello, everyone! This is WIP P11 and I finished the character. Now will start to rig him and setup the pose. All sculpt was done in 3d-Coat In the video, I show the process of adjusting the skin and hair in the new Corona Render 1.7, as well as the retopology of some objects in 3d-Soat, texturing in the Substance Painter and setting up materials in the Corona render. Show using the textures for scuffs and dirt from the site Poliigon, as well as creating chains using the script BraidedHair. Combing the hair and fur in Ornatrix. Rendered on the Forrender.com farm. ( 2*Xeon e5 2670 56Gb RAM) The noise threshold was originally set at 5%, as the developers themselves advise for Denoiser. But later I realized that I'd better render a little longer and bring the threshold to 2-3%, instead of using Denoiser. He did not like me very much. Still, the eye is pleasant more natural photo noise, rather than a smoothed picture. Especially if you put a threshold of 3-4% - the noise is almost invisible in 1:1.
  10. My 3rd speedsculpting video in 3d-Coat. This is my long W.I.P which I created in parallel work with a girl hair which you seen earlier =) I have many plans for this guy. I want use megascans to create an environment for him and many other tools to improve him =) So the new W.I.P. with a video will coming soon. And now enjoy from viewing this video. Hope you will like this guy and you will be interested in next WIP with him =) Happy viewing!
  11. My 3rd speedsculpting video in 3d-Coat. This is my long W.I.P which I created in parallel work with a girl hair which you seen earlier =) I have many plans for this guy. I want use megascans to create an environment for him and many other tools to improve him =) So the new W.I.P. with a video will coming soon. And now enjoy from viewing this video. Hope you will like this guy and you will be interested in next WIP with him =) Happy viewing!
  12. My 3rd speedsculpting video in 3d-Coat. This is my long W.I.P which I created in parallel work with a girl hair which you seen earlier =) I have many plans for this guy. I want use megascans to create an environment for him and many other tools to improve him =) So the new W.I.P. with a video will coming soon. And now enjoy from viewing this video. Hope you will like this guy and you will be interested in next WIP with him =) Happy viewing!
  13. My 3rd speedsculpting video in 3d-Coat. This is my long W.I.P which I created in parallel work with a girl hair which you seen earlier =) I have many plans for this guy. I want use megascans to create an environment for him and many other tools to improve him =) So the new W.I.P. with a video will coming soon. And now enjoy from viewing this video. Hope you will like this guy and you will be interested in next WIP with him =) Happy viewing!
  14. My 3rd speedsculpting video in 3d-Coat. This is my long W.I.P which I created in parallel work with a girl hair which you seen earlier =) I have many plans for this guy. I want use megascans to create an environment for him and many other tools to improve him =) So the new W.I.P. with a video will coming soon. And now enjoy from viewing this video. Hope you will like this guy and you will be interested in next WIP with him =) Happy viewing!
  15. My 3rd speedsculpting video in 3d-Coat. This is my long W.I.P which I created in parallel work with a girl hair which you seen earlier =) I have many plans for this guy. I want use megascans to create an environment for him and many other tools to improve him =) So the new W.I.P. with a video will coming soon. And now enjoy from viewing this video. Hope you will like this guy and you will be interested in next WIP with him =) Happy viewing!
  16. artofcharly

    turn28.-jpg.jpg

    My 3rd speedsculpting video in 3d-Coat. This is my long W.I.P which I created in parallel work with a girl hair which you seen earlier =) I have many plans for this guy. I want use megascans to create an environment for him and many other tools to improve him =) So the new W.I.P. with a video will coming soon. And now enjoy from viewing this video. Hope you will like this guy and you will be interested in next WIP with him =) Happy viewing!
  17. artofcharly

    turn22.jpg

    My 3rd speedsculpting video in 3d-Coat. This is my long W.I.P which I created in parallel work with a girl hair which you seen earlier =) I have many plans for this guy. I want use megascans to create an environment for him and many other tools to improve him =) So the new W.I.P. with a video will coming soon. And now enjoy from viewing this video. Hope you will like this guy and you will be interested in next WIP with him =) Happy viewing!
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