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Jamie Norton

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  1. @Carlosanmy friend, not solved Hey mate, I think I **may** have discovered the source of the problem. Somehow it seems that the 'silouhette' slider had maxed out to 100 automatically, or at some point it was actually a PBK error...... as I may have accidentally shifted the silhouette slider to 100 ?? and it was defaulting to that at other times (perhaps that bit wasn't me?) . I think a combination of these variables blasted my render settings with materials (curiously it didn't happen with matcap). I will test more to reproduce and confirm. To think that I uninstalled, reinstalled a number of times and edited the registry too.... Damn. I think the source of this problem sits within the *Silhouette and *Light Silhouette * sliders. A complete uninstall, registry savaging and reinstall would have meant that all render room settings went back to default. I don't know why it happened when I upgraded to latest beta. Very strange. I did email support with a screenshot and link to this thread. It did it with literally every file I opened so I didn't send a specific one. Thanks very much for the help mate
  2. And here we go again. Updated to latest beta, and...... voila!!!
  3. Hey guys, so sorry for the late response. I didn't realise you all had! @Oleg_ShapoIt is super strange. Thanks for you help anyway mate. @digmanThanks for the advice, and most kind of you to offer to look at my file yourself. It was happening with any file I opened. @CarlosanI believe the only thing it didn't do it to was matcaps. Even then they didn't look right. In the end (and not knowing you guys had attempted to come to the rescue) I thought it was either a problem with the rendering code itself, or the materials had become corrupt. Not that I am a programmer, just seemed logical. I uninstalled, dumped any files in Documents on C drive, and removed any 3DC entries in the registry. It wasn't ideal, as I will to import all the custom stuff again, but happy it is working. Went back to the latest stable build. Seems to work fine now, I hope!
  4. Hello @Oleg_Shapo! I should have added that materials were also not showing properly in the sculpt room, before going to render room. Somewhat worked, but no cavity map, I am guessing. Also, once render room had been visited and materials went I checked in render room, screen space reflections was ticked, and render pass was set to composite. Changing to 'light' yielded no difference. Thanks for your help, I am very keen to get this working again
  5. Hey guys, upgraded and now on the latest stable build of 2023. Upon application of materials, this dialogue box appears : once it hits the render room this happens: file if saved and reopened remains in this state, what am I missing? Happy New Year everyone
  6. Crisis averted, a 'fresh' install linked to all my libraries etc, and all is right with the world
  7. Hi guys, I have never had this happen before. Hadn't updated in a while, then yesterday used the autoupdate. It dumped the .exe (and I don't know what else). I can't say what version I was on, but hadn't updated in at least 3 months. Haven't ever had this happen before, anyone else?
  8. Absolutely EXQUISITE work by Kargall once more. Beyond inspiring
  9. ....And now I remember how to do it
  10. Thanks @Carlosan! Wow, you are fast!. I Just came here to post this up, and couldn't remember how to post my images in my gallery!!
  11. Many thanks @Carlosan, sorry for the delay in reply. Really appreciate the quick responses to help that you guys give
  12. Hey guys, Can anyone tell me how to overcome this? latest 3DC version. Importing low res mesh from Blender 3.0 into paint room, as an .obj This is my result. Also getting super weird little artefacts from decimated mesh inside 3DC, 97-98 % reduction. But this blender one is really significant. Cheers legends (updating to latest NVIDIA drivers now, just in case)
  13. Dudes, How do I get displacement working in the paint room, please? I just tried to follow a tutorial, but mesh was so dense it crashed my machine. Win 10 64 bit, i7 processor, 32 gig DDR3. Any tips appreciated, I am wondering if it is going to be easier to use blender for displacement, (but modeling in 3DC) I want to fake hard surface panel breakups. Using new 2021, and tried to follow this tute : I got to creating the occlusion layer, and could see mesh if I hit 'w' but invisible otherwise. Don't know what I am doing wrong? I want to be able to create displacement ideally like Octane does, or Blender. Thanks in advance for the help, and I am really liking 3DC 2021
  14. Alright guys, I am officially going insane. Thank you all for the previous help. On top of the fact that I cannot get the Applink to work in blender anymore, (also can't move 3DCoat data, every place I tried to move it to said I didn't have permission) due to not being able to see the 3DCoat tab in the 'n' panel, I cannot get 3DCoat to export textures at all out of the paint room. No retopo performed, so that could be the issue, but the applink file had no retopo work done, but at one point the .obj and my textures were imported into Blender? What does the applink create in blender to get some form of UV to work? My other question is why are my textures coming out fully gray when I export normally, not using the applink (which has disappeared anyway)? Using 3DC 4.9.72 Blender 2.9.3.1. Please, help me send this cool looking ship, into Blender with the applink, or at least get my seat exporting textures, this is sending me nuts. I have googled, I have watched, I have done copious amounts of trial and error....
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