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Drakblod

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  1. Forgot! My graphic card have about 1gb! so its not suprising its not working super fast
  2. Thanks for the direction. I managed to work around the problem by just going from the sculpt room to paint room. Now im standing here with a painted model that i want to get into keyshot but i have no idea how to do it. My polycount for the whole model is about 15 000 000 and i dont know the resolution of the texture, although it doesnt look like more than about 2k. Tldr: I have painted my model but dont know how to make keyshot understand how the texture should be placed. What do i do.
  3. Im currently sitting with 16GB and always keeping an eye on how much i got left, and 3d coat never eats away all of it. I dont have any problems as long as i stick to modeling and rendering though, it just takes some time but always works after the model is loaded. Cant find the "without voxelization" option....
  4. Hi! Ive recently started using 3D-coat and so far its been working like a charm. But it is also my first real endavour into the quite complex world of 3D-modeling and so i stand here with some questions regarding importing objects for texturing and freezing when doing certain things. When i try to import an object for per pixel painting that isnt too big och complex it takes a really long time for it to load it. But when its done, if it doesnt freeze, everything is working as it should. But if i try to import one of my mechs for example it just freezes and eats all my ram. I have tried leaving it loading the model for up to 3 hours just to see if its just loading extremely slow or if it freezes but no results. TLDR: Tips for importing bigger models for UV and texturing without breaking your computer?
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