Hi all
I was wondering if it's possible to bake/save the texture/look of my mesh, as I've painted it using the Smart Materials? I know that typically these are interactive with the environment around the mesh, but the game engine I'm uploading to doesn't have that ability, so I'm trying to 'fake' the shininess/look of the metal into a texture to upload and put on the mesh.
Is there any way to do this?