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mjk

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  1. Hi Carlosan!! Yes, thank you, that did the trick !!! ...oh boy.. so obvious... :-) cheers
  2. Hello! There is probably an easy fix to this, but I can't figure it out by myself.. I import my uv'ed model into the paint room, per pixel painting method. I fill the model with white color (fill tool) and start painting in black areas. In those black areas I then see reflections of the environment map. Naturally, when I choose "flat shade" in menu > view the reflections disappear. How can I make those reflections disappear? ..or.. How can I influence the amount of reflectiveness of the blinn-phong or any other shader, which are selectable in menu > view? How do I change the properties of those shaders, e.g. no reflection in general? Cheers Michael
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