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nwitchell

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  1. I figured out what my mistake was. When I would select a smart material to bring up the preview, I didn't always have the brush as the active tool. If I had any tool but the brush selected, the preview wouldn't show. As soon as I switched back to the brush, my preview window would instantly pop back on.
  2. Hi all, I'm really enjoying the smart materials, but I keep running into a snag. When I initially open 3DC and start working, selecting a smart material brings up the preview options at the top as well as a twirl down preview window to see the material applied to my model - sounds normal right? This works great, but if I inadvertently close the preview options (which also closes the preview window) then select another smart material, the options pop back up, but I can't for the life of me get the preview window to come back! I've looked at and clicked on everything I can think of to figure out the trick, but the best I could do was to get it to return when I open the smart material editor. Better than nothing, but it only stays as long as the window is open, and I have to close/reopen the editor if I want to try another material, which can get pretty tedious. Any ideas on how to call that preview window back permanently? Thanks!
  3. That's exactly what it was, digman. I didn't realize I was looking at two models overlapped. Once I turned off the voxel model the texture was nice and crisp. And yes, it certainly isn't a model for the recordbooks, is it? I just wanted to see what the workflow looked like from sculpt to topology/UV to painting. Thanks for the help, fellas.
  4. I'm experiencing this same problem, even with 8k textures. Is it just as simple as needing the latest and greatest version, or is there a step I'm missing in the process that's resulting in such a bad application of the material?
  5. I haven't been using 3D Coat very long so I'm more than willing to admit operator error here, but I've been playing with building smart materials and I'm very excited about what's possible, yet I've run into this frustrating hiccup where the smart material preview looks terrific and detailed, but when I try to fill that texture to the layer, the result looks horrible, blurry, and splotchy. I though that the resolution of the texture might be the issue, but I'm getting the same problem even with 8k textures. Is there a reason that this is happening? What am I doing wrong?
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