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    3DS Max Applink - Complete Rewrite

    Hello, I am having trouble setting up the Creating custom material presets: part of the instructions. Do i create the .jpg in the slate material editor or the compact material editor? Do i use a standard material? If the material is made in the slate material editor and use a standard material where do i connect the rough.jpg , metalness.jpg , emissive.jpg , ao.jpg? Can i use .png instead of .jpg? Any help would be greatly appreciated. Thanks for your time. Using 3ds Max 2016 , 3d Coat 4.5.19(CUDA)(GL64), 3ds Max Applink v1.7.mzp lmnop2345@gmail.com
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