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Amir

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Everything posted by Amir

  1. Just a quick update regarding the ambient occlusion bake (to vertex colors failing). Seems like the AO baker works in 4.5.31 GL simple build. Other versions will give you a blank AO result. Still trying to get the mesh exported from 3dcoat, currently it is still failing with an out of memory crash. All export options fail when reaching high densities in terms of mesh resolution.
  2. Hey, Just a quick heads-up regarding the ambient occlusion baking not working on high resolution meshes (vertex color baking). Tested on latest beta. Can someone confirm this by testing on a 40+ million triangles mesh in the paint room please. Also is there a version where this works ? I' am currently working on a task which has been going on for the past month and it would be a bummer to switch packages or workflows at this stage. I have tried beta 19,29,30 and 31. Can we please get an official statement regarding the AO baker's limitations in terms of baking AO on to the vertex colors. Thanks
  3. Hello, There seem to be a bug in 4.5.29 and 4.5.30 related to sampling the ambient occlusion for masking smart materials or brush strokes in the paint room. Can be reproduced when painting vertex colors on a dense mesh. Smart material which use "More on shadow" or "More on Lit" do not function properly.
  4. Hi Carlosan, Yes I have tried multiple versions of the beta releases. On the other hand I have done some testing on my side with different export options. It seems like exporting the sculpt as dense quads works just fine for now. Ideally I would like to use the export object and textures option for baking smart materials and masks externally. While that is partially solved, that doesn't fix the Ambient occlusion bake tho.
  5. I had to create a new account since the 1st one used my companies email. I believe there are no NGONs on the mesh since it was created from a triangulated base mesh and then voxelized in 3dcoat. I have already ran into the same issue before when working on another model a year ago.
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