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maxt

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  1. hello, I'm following the tutorial below (three parts). It's very well done but misses on one key part: saving. Once I'm done with the job: - shape cleaned up in sculpt room - retopologised - texture repainted in paint room how do I save the new clean object ? so far I either save the clean mesh with no texture, or I save the clean texture but the resulting mesh mesh is low poly, as per retopology. Which are the steps I'm missing to bake UV maps and textures on the high poly mesh just sculpted ? thanks max
  2. Thankyou Carlosan. I'm pretty sure I've ticked that option on import and it didn't work, but I'll try again. Should I use the same option when opening the first model ?
  3. Hello, after reading many forum posts I reckon that it is possible to open two or more objects in the paint room, and it should be as easy as using the "import object" menu option once the first one is loaded. Well... it doesn't seem to be working for me. Can anyone please explain what I'm I misdoing or if this is a bug (3D coat 4.7.11 linux and windows versions). The two sample objects are shown in images object1 and object2. Image obj1-obj2 shows what happens when I open (Per Pixel painting from program start) object1 and then import object2. Basically the whole object1 UV is overwritten by the second object texture -- full red. Image obj2-obj1 show when I open the objects in reversed order, also now the first object (object2) UV is overwritten by texture the second object I open. The object which is imported as second is consistently grey, no UV ? no texture ? Note: the UV Names are indeed different for the two objects. No mistakes here. Any clue what's happening ? what should I precisely do in order to get the properly texured head together with the properly red base at the same time in the paint room ? thank you in advance. maxt
  4. thanks a lot. don't know either why they "answered" the thread
  5. Thanks a lot indeed ! extremely useful, I made quite a progress and started to see the light in grasping 3DCoat philosophy Paint room: - opened guy1 in paint room and saved UV map and color albedo map - same actions with the head. Sculpt room: Opened guy 1 as voxels and chopped his head imported the head for voxelisation positioned the head wih the Gizmo (very slick tool, once you get the logic) merged all visible layers so far perfect and easy now, in retopo room, how do I import the two UV maps again and apply them to the new frankenstein guy ? the texture part in paint room should be OK, I can do it, I think. Anyway I'll take these pointers to go through the manual again, diving deeper in the relevant parts
  6. hello, I'm learning 3D Coat (v4.5), and here is a problem I hope to get some help about, because reading the docs and watching many tutorials was not sufficient for this. All I need is directions on the best workflow, I will try to work out the details myself. I've got two scanned meshes of two different people. Both have their own UV maps and texture file. What I need to do is transplant the head of guy #2 on the body of guy #1 and keep the proper texture (texture 2 for head and texture 1 for body). Best if the textures can be combined in a single jpg file, but not really a must. I got very close to do this in sculpt room: - open model 1 - cut off it's head - import head of model 2 - resize head and align it to the body but then the original UV maps are gone and even merging the two model parts fails the boolean operation because of self intersections. What is the reccommended workflow to achieve this ? Thank you in advance Massimo
  7. Hi all, Massimo here, from Italy. I'm using 3D Coat to clean up 3d scans of people (mini-me). I'm a total newbie on 3D tools. I trialled most of them and chose 3D Coat because it was the one I could make a sense of. Still, please be patient with my newbie questions thanks Massimo
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