Thanks a lot indeed ! extremely useful, I made quite a progress and started to see the light in grasping 3DCoat philosophy
Paint room:
- opened guy1 in paint room and saved UV map and color albedo map
- same actions with the head.
Sculpt room:
Opened guy 1 as voxels and chopped his head
imported the head for voxelisation
positioned the head wih the Gizmo (very slick tool, once you get the logic)
merged all visible layers
so far perfect and easy
now, in retopo room, how do I import the two UV maps again and apply them to the new frankenstein guy ?
the texture part in paint room should be OK, I can do it, I think.
Anyway I'll take these pointers to go through the manual again, diving deeper in the relevant parts