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GradeSchool

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  1. GradeSchool

    [Solved] Voxel sculpting- Disable auto layer select ?

    Found it!? Auto Pick. Ahhhh.
  2. When sculpting with multiple layers (all in voxel mode)- is it possible to disable the feature that automatically selects the layer that a sculpting stroke is started on? Example- I have a layer named "head"- and a layer named "nose". I select the "nose" layer and try to begin sculpting with the Grow brush. if my first click successfully touches the nose layer, then all is well. I am sculpting on the nose layer. But, if for some reason I accidentally click on the "head" layer (maybe because the layers are overlapping and I am trying to adjust the point where the two layers meet), I am now sculpting on the "head" layer. I DON'T like this behavior and I want to disable it! Further- If I successfully begin my sculpting on the "nose" layer, but during my sculpt I move over to the "head" layer, the head object flashes a white color briefly, and I am sculpting now on the "head" layer. I DO NOT want this behavior! More to the point- I want the ability to control this behavior, without "ghosting" the layer(s) I am trying to avoid (or converting it to Surface mode). I cannot find documentation or descriptions of this behavior anywhere! Can't figure out how to turn it on or off! Maddening! I'm not even sure of the terminology or wording used to reference this behavior, so I'm not finding anything on the forums or Google... Thanks very much!
  3. GradeSchool

    curve strokes tool- backfaces

    OK, I did another test with a default file, and I believe it's my 3d scan that is causing the issue. VERY Strange. I load my file. I have a layer of my project I am working on. I try to curve stroke Pinch a section. It pinches the opposite side of the model (I believe through the normals, not screen space). Symmetry is off. I convert that layer to voxels and try again. Same problem. I've flipped the normals just to test, then flipped them back. Same problem. Same project- add a voxel sphere on a new layer- try a test, the curve stroke works properly. Again- the problem is only with curve strokes- not any of the brush e panel settings. Driving me bonkers!
  4. GradeSchool

    curve strokes tool- backfaces

    I am using the pinch tool with the curve strokes setting. I use this setup often, and I'm seeing some strange behavior. I lay down a curve, press enter. The pinch happens on the back side of the model, not under the curve stroke. I have checked the e panel setting, turned off smooth back faces, turned on and off ignore back faces, still getting super odd results. Also turned on and off the Invert Tool checkbox... I am working with a 3d scan, multiple parts, in both voxel and surface mode. I thought this might have something to do with my issue, but if I use the pinch tool with any other "brush" e panel setting, it works fine. If I use the curve strokes in either voxel or surface- same problem... Seems like the curve strokes setting might be broken? Or maybe a setting I'm not familiar with? Thanks in advance! 4.5.28 (CUDA) (DX64) win 7 64
  5. GradeSchool

    Voxels- Fill Voids to new layer

    perfect. thanks so much!
  6. GradeSchool

    Voxels- Fill Voids to new layer

    Hello, this is my first post. I have been using 3d coat for years though. It's the best. I want to create a layer that is the "positive" of the void created by using the Extract Shell command. Select a voxel layer, use the Extract Shell: Make Shell Mesh Using Voxels command. This creates a perfect shell. You can inspect the results using the VoxRay tool. Now, I'd like to create a new mesh, on a separate layer, that is the filled void we just created. I can use the Fill Voids command, but that fills the void into the current layer. I want the final result to be two separate voxel layers. The first layer is the "shell", the second is the "core". I've tried using VoxHide with depth limit in the e-panel, but the results are not what I need. The Extract Shell command is beautiful because it uses the voxel normals to create a perfect shell. Any thoughts? Thanks!
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