Hi my friends I have a question about the (Voxel to Surface Sculpting pipeline) my pipeline would be like be this.
I would import concept then start sculpting in Voxel mode, after finishing I export to obj, then import to Surface Sculpting. I like the Voxel Sculpting Feature it gives freedom without the need to re sample the mesh each time polygons get stretched. But the details of the model couldn't be sculpted in this mode easy because it requires more system resources so what I do is start in Voxel and export to obj then import to Surface Sculpting .
My question is: Am I doing it right? or there is a feature to export between rooms in 3dCoat?
Any help would be appreciated.
Thank you