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Posts posted by Wybie
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Thanks Carlosan!
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MAR-z0 is 3d low poly model maked in spare time. I had a friend he liked very much “Toki”. MAR-z0 is an acronym that recalls its name. 3D-Coat haved a lot importance for creation model. I have retopogized from hi-poly model, texturized, baked and render. I think about 3D-Coat is one of best software for this. I try now to improve my skills for sculpt but is not simple... I arrive from ZBrush. ;-)
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11 minutes ago, ebitz said:
In the main menu of 3d coat, File-Export-Export Depth along Y.
Many many many thanks Ebitz!
That's amazing.
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Hi guys,
Someone knows how to make alpha from an object in (3D-Coat 4.7) like MRGB ZGrabber di Zbrush?
I try to change my workflow shifting all definitively on Linux.
Thank so much!!
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I made some videos to create a simple 3D model using 3D-Coat and Maya.If you are interested you can see it here. RoboBird creation Bye :-)
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Hi, Gary!
You mean the one where you see all views of spaceship ? That has been edited with GIMP and rendered with 3D-Coat
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Another death trap for FFX Runner Undead Rods. Textured in 3D-Coat
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Thanks Michael!
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Hi everyone , my name is Clelio Rossi (nikname, Wybie). I am a 3d modeler and game designers. Using mainly Maya, Blender, Zbrush and 3D-Coat . I'm going slowly to the Linux platform and 3D-Coat will be the final choice for the sculpture and texture side.
Texture exporter not works properly
in General 3DCoat
Posted
When I have a lots of layers and over two material (uv) the exporter not works properly. I have to bake texture and have 1 mat to work. It's frustrating problem. I use Linux version, but also in windows have the same problem. The texture are flat. Cheers