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MaxHancock

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About MaxHancock

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  1. Confirmed, I am using 4.8.20 I think I know what I'm doing wrong. I've been kind of using an incorrect paint workflow all this time!
  2. Sure... here are some screen captures. I am using a Roughness/Metalness workflow. Currently, I'm controlling the level of gloss by painting it on another layer and then controlling the amount via Roughness Opacity on the layer blending.
  3. In this video, Javis is using the Metalness and Roughness sliders at the top of the interface to affect the value of glossiness you can paint. But when I use them, they have no effect at all. Is it a bug?
  4. Well this is strange. I'm not able to reproduce the error. I'll let you know if it happens again.
  5. I'm on a Mac version of v.4.8.20. When I resize the application window, the model disappears. Resize again, and it is seen again but not shaded. To fix it, I need to restart and resize the window before reopening the model.
  6. MaxHancock

    JPG Compression on Export

    The JPG compression level is pretty high when exporting from 3D-coat. The quality is pretty bad. Is there a way to set the compression level directly from the application? I know that it is better to use TIFF or PNG for higher quality images with no compression, but JPG is a requirement, and I'd like to know if there is a way to set the compression level in 3D Coat itself so that I don't need to do fix it post-export.
  7. SOLVED! I believe the problem was that I didn’t check-box the 'Separate Paint Objects' when I originally backed the ambient occlusion layer. With the new AO layer, I can now paint into those empty areas. Note, those empty areas I was attempting to paint to before didn’t have mesh face overlap. But, thank you for noticing the overlap problem of one of the islands. I selected that island and chose LSCM, and that did the trick. All fixed! Thank you!
  8. ..only one, it's very minor though. The majority of islands are separated. What I do have are two sets of UV maps for the same model. Does that affect my ability to paint the texture?
  9. I'm not sure if this is the best place to post this question. I wonder if there should be a place for new users learning to use the application and are getting stuck on specific methods. My question: Why can't I paint on some parts of a model after making an ambient occlusion layer? When using some materials, 3D-coat needs to calculate and create an ambient occlusion layer, and a curvature layer. Fine. I don't necessarily understand why it needs to make these for me to use the texture, but that's not really the problem. The problem is that in the areas that it is darkened with AO, I am unable to paint that texture. Why is that the case? And, how can turn off the ambient layer and paint into those empty areas? Here you can see that there is a place on this model that has an empty place that can't be painted on, and from what I can tell it's all the areas that are darkened with AO. Maybe there's a different reason? Because of piece overlaying? What am I doing wrong? Any help very welcome.
  10. MaxHancock

    UV Mapping Object Crashes

    I do have the latest installed. V4.8.08, but I'm not finding a crash log anywhere in the app folder.
  11. MaxHancock

    UV Mapping Object Crashes

    Is there a way to gather an error log or something like that?
  12. MaxHancock

    UV Mapping Object Crashes

    Yes, I can confirm that this version is much more stable than 8v4-04, but it does still crash in some instances. It still crashes when previewing some islands, but this time it's harder to predict.
  13. MaxHancock

    UV Mapping Object Crashes

    Yes, they are updated. Using Nvida Web Driver, and CUDA is updated too.
  14. MaxHancock

    UV Mapping Object Crashes

    There are no Ngons or Triangles, all quads, but is that a known issue? I found that if uncheck off Preview Islands or completely close the UV Preview window, it no longer crashes. Whatever is causing it, I think it's related to that Preview Window.
  15. I am opening a obj, and proceeding to create seams, but 3d Coat v8.v4.04 keeps crashing. I'm on an iMac using macOS High Sierra 10.13.2. I can save the file, and add a few seams, but it keeps crashing periodically (random moment), especially when I start working. Interestingly, it won't crash as long as I don't touch the object, but as soon as I start working to add seams it crashes.
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