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About MaxHancock

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  1. MaxHancock

    Must quit 3D-coat and reopen to see painted depth.

    I'm using 4.8.20 (GL64). Mac Version
  2. Every time I finish the UV mapping workflow and then start painting in the paint room, everything is painting correctly except depth and sometimes specular. I have to quit 3D-coat and reopen the file to see the painted depth and specular attributes. And at that point, painting depth works as expected. Is this a known bug?
  3. MaxHancock

    [Solved] Eraser tool not erasing glossiness and color.

    Hi Carlosan, Thanks! I found this page here that has a load of great information, but there's no mention of the Paint as Pencil there under the erase section... https://3dcoat.com/dokuwiki/doku.php?id=general:paint_workspace:tools
  4. MaxHancock

    [Solved] Eraser tool not erasing glossiness and color.

    Awesome. Thanks. I couldn't find that in the manual anywhere, but that makes sense now.
  5. MaxHancock

    [Solved] Eraser tool not erasing glossiness and color.

    Hi Carlosan, thanks, yes those Chanels are on. I figured it out. "Act as Pencil" needed to be ticked on. Now it erases everything like I expect. What does Act as pencil do?
  6. I applied a gloss color, with a smart material on the edge of an airplane model, and I'm trying to erase a portion of it with the erase tool, but it's not fully erasing for some reason. It seems to erase the glossiness, but not the color. Any idea what might be happening here?
  7. Confirmed, I am using 4.8.20 I think I know what I'm doing wrong. I've been kind of using an incorrect paint workflow all this time!
  8. Sure... here are some screen captures. I am using a Roughness/Metalness workflow. Currently, I'm controlling the level of gloss by painting it on another layer and then controlling the amount via Roughness Opacity on the layer blending.
  9. In this video, Javis is using the Metalness and Roughness sliders at the top of the interface to affect the value of glossiness you can paint. But when I use them, they have no effect at all. Is it a bug?
  10. Well this is strange. I'm not able to reproduce the error. I'll let you know if it happens again.
  11. I'm on a Mac version of v.4.8.20. When I resize the application window, the model disappears. Resize again, and it is seen again but not shaded. To fix it, I need to restart and resize the window before reopening the model.
  12. MaxHancock

    JPG Compression on Export

    The JPG compression level is pretty high when exporting from 3D-coat. The quality is pretty bad. Is there a way to set the compression level directly from the application? I know that it is better to use TIFF or PNG for higher quality images with no compression, but JPG is a requirement, and I'd like to know if there is a way to set the compression level in 3D Coat itself so that I don't need to do fix it post-export.
  13. SOLVED! I believe the problem was that I didn’t check-box the 'Separate Paint Objects' when I originally backed the ambient occlusion layer. With the new AO layer, I can now paint into those empty areas. Note, those empty areas I was attempting to paint to before didn’t have mesh face overlap. But, thank you for noticing the overlap problem of one of the islands. I selected that island and chose LSCM, and that did the trick. All fixed! Thank you!
  14. ..only one, it's very minor though. The majority of islands are separated. What I do have are two sets of UV maps for the same model. Does that affect my ability to paint the texture?
  15. I'm not sure if this is the best place to post this question. I wonder if there should be a place for new users learning to use the application and are getting stuck on specific methods. My question: Why can't I paint on some parts of a model after making an ambient occlusion layer? When using some materials, 3D-coat needs to calculate and create an ambient occlusion layer, and a curvature layer. Fine. I don't necessarily understand why it needs to make these for me to use the texture, but that's not really the problem. The problem is that in the areas that it is darkened with AO, I am unable to paint that texture. Why is that the case? And, how can turn off the ambient layer and paint into those empty areas? Here you can see that there is a place on this model that has an empty place that can't be painted on, and from what I can tell it's all the areas that are darkened with AO. Maybe there's a different reason? Because of piece overlaying? What am I doing wrong? Any help very welcome.