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rosalie.mantion

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  1. Thank you so much Tony! I'm still figuring it all out, but thanks to you I've noticed the File> Import > Replace geometry function! Its a bit wonky, but it does exactly what I wanted it to do! Seriously, how is this not anywhere on google, I looked everywhere! Thank you so much!
  2. Just wanted to bump up this issue. To clarify the use of being able to import new objects but use existing Surface Materials would be this: if I had a character with clothing and as I worked on it, decided to add a necklace or earrings that could be placed in an existing material ( no use to add an extra texture when there is still place in the main tex) I would like to import my new object and assign it the existing clothing surface material that is already in 3D coat and has layers. Right now the only work around I have found is to start a new scene and import the paint layer XML... this used to work, but now that my layers are getting more and more complex, it is buggy as hell (not exporting certain layers, generating seams all over my normal, and the list goes on....) Is there, or will there be in the future, any way of assigning an existing surface material to an imported object in 3D coat? Thank you so much!
  3. It's no use, even with this setting ticked on, the eraser will use the pressure sensitivity of my pen. could it be a bug if it still does? *Edit* Testing in 4.5.19 seams to me that the eraser never used to have pressure sensitivity and that it might of been introduced to 3D Coat since then (i'm now using 4.7.06) without adding the ability to disable it.
  4. Thank you so much Carlosan! On an unrelated note, but still in line with my pixel pipeline, I've noticed that the eraser tool doesn't have a brush sensitivity setting on the opacity slider contrary to all the other painting tools. Here is the mantis report I made for it. I'm guessing this is more akin to a feature then a bug because the eraser never had that setting. But Maybe you can tell me if there is any chance of seeing this implemented in the future, or if there is a reason why it has never been available? Thank you again Carlosan and have a great evening! PS: pardon my really poor English in those mantis reports... I think I need to proof read a little more when it gets this late in the day! Let me know if you need any clarifications.
  5. Hello everyone, I am trying to set up a pipeline using 3DCoat as my main painting program for Low Poly 3D Pixel art. I run into two issues. The first is the pixel padding settings when using the Ctrl-P shortcut are not respected. Steps to reproduce Problem 1: Import an .obj for painting in 3DCoat Go to Edit/Preferences/General tab Set padding to Never and padding Width to 0 Export your layers using the hotkey Ctrl-P Go to Photoshop and notice that the padding is still there. The second issue has to do with the corruption of multiple layer groups when a .Psd file is sent back and fort between 3DCoat and Photoshop. Steps to reproduce Problem 2: Import an .obj for painting in 3DCoat Create at least 3 layer groups and fill them with a random amount of layers. Export to Photoshop using either the Ctrl-P hotkey or go to Textures/Export/All Layer Color Go to Photoshop and notice the dialog box indicating: "Some Groups were found corrupted and repaired." Notice that some of the groups you have created are now turned into empty layers and that the layers contained within are placed below the new layer. Alternate steps to reproduce Problem 2: in Photoshop, Create a .psd with at least 3 layer groups filled with a random amount of layers. Save and Import them in 3DCoat. Notice that some of the layer groups are now nested inside of one of your Groups (usually the one placed highest in the list). Notice that if you export back to Photoshop, you may get the "Some Groups were found corrupted and repaired." dialog box. I am using Version 4.7.06 of 3DCoat and Photoshop CC 2014 on Windows 7. Related Mantis bug reports: Padding Problem: http://3dcoat.com/mantis/view.php?id=2144 Layer group problem: http://3dcoat.com/mantis/view.php?id=2145
  6. Hello everyone! I downloaded version 4.7.06 in the hopes of seeing the padding fixed for the Export to Photoshop feature ( ctrl-p). I noticed a lot of new stuff have been added, but the padding settings are still not respected when it comes to using the ctrl-P hot-key. Is there any way this would be on the road-map for the near future or something of the sorts?
  7. I think you are on to something with material ID's how would you go about modifying them?
  8. Yeah, so far it dosnt seem to work that way. But who knows, I have only been using 3D coat for a short time, I'm probably disregarding something super basic. Of what I can tell, Layers are shared across multiple materials. That being said, if I have several materials and export my .psd, It will ask me for witch material i want to export it. Once I re-import it , it will replace all my layers and display nothing *aka transparency* for the material that was not exported. It makes no sens to me that layers are shared across materials. I can see that I can export all my materials at once, it will create a .psd for each material but it gives me crazy results with padding. It almost looks like tis corrupting my layers. It doesnt happen if i export one at a time.
  9. I don't expect 3D Coat to remap my layers to my new geometry, I actually want my layers to stay put. I really need the new mesh to be imported form my 3rd party software, since I am also adding new geometry. I really just want to apply an existing Surface material to a new object. Is there nothing to be done as straightforward as that? If I import an new object using File/import object. It will ask me for the name of the surface material. It wont be smart enough to see that it already exist, instead it will create an incremental version of it. I can see the two surface materials in the appropriate tab, but if i delete one of them, there is no way to regenerate a new one, or assign an existing one. It goes against the conventions of any other 3D program I've ever used.
  10. Thank you Carlosan for you impute, Updating also opened up all the new features I had no idea where there! But I must say, it didn't really fix any of my issues. After further testing, everything that had to do with the layer grouping is the same as in 4.1.17(Dx64). It seams that the only stable version I have is in the 3D coat scene I have. If I export it and re-import it into a new scene, the layer groups are all wonky.
  11. Ok, so being fearly new to 3D coat, there are a lot of basic things that elude me. Like how to apply or swap a simple material? So I've been working pretty back in forth on my UV's for an item i am painting right now. What I want to do is simply import the new version of my UVs and continue painting with the layers and material I already have in my scene. However, I can't seam to figure out any straight forward way of going this. The only way I have been able to do is so fare is by starting a new scene with my new obj, import all my photoshop layers (which is not acting weird now that I've started using layer group folders *see this question thread for details on that*) So ya! Basically what this question boils down to is: how do I update a mesh(obj) that I modified in a 3rd party program (Maya) back into 3D coat and have it use my existing material and paint layers! Thanks a bunch!
  12. OK, so just got the latestest version of 3D coat installed v.4.5.19 64 bit Ctrl-P is still exporting my .psd file with padding even though I have changed my padding settings to never and 0, but the padding doesn't seem to be overlapping on geometry anymore (which was the reason I wanted to remove the padding in the first place) So this might work out for me. Still seams like something the needs to be fixed in the future tough. As for the layer grouping thing, it still acts up, but only if I do organisation changes in Photoshop. It also wont import a .psd created in 3D-Coat with layer groups properly. Instead of being beside each other, they will all be nested within each other like Russian nesting dolls.
  13. Hello Carlosan, I am using 4.1.17(Dx64) I always forget to check for update and bug fixes. Hopefully this will do the trick.
  14. Hello everyone, I`m just going to bump this up a bit, and also ask a new questions that has risen up from trying to circumvent this issue. So like I mentioned earlier, I now export my textures to .psd by using the textures/export/all layer color, which is a lot more clicks that i wish it was... But, i am now facing some issues with grouping of my layers using Layer Folders. I do it inside 3D coat, and as soon as I export them to Photoshop, it will tell me that my folders are corrupted. Thankfully, the paint layers are safe and sound, and I can try to reorganize in Photoshop, but if I re-import to 3D coat, the program will not take the grouping made in Photoshop. I have to do all sorts of acrobatics in order to organise them in 3D coat, and cross my fingers for it to export properly to Photoshop. Once everything seems stable, I can finally start working in both programs. But I have to do it all over again if I ever decide to create a new Layer grouping folder in 3D coat or Photoshop. Anybody face any of these issue before?
  15. Hello everyone! I'm Still getting the hang of 3D Coat. I've been using the Edit All layers in Ext. Editor (Ctrl-P) to export all my layers to Photoshop. I LOVE this feature! It is awesomely integrated. However, I have been experiencing problems trying to do pixel art using the feature. Basically when ever I use it, 3D Coat exports a .psd file with padding, Even though I have set all the padding settings to Never and 0. However, if I export my textures using textures/export/all layer colours , It will respect the padding settings that I have set. Is there a way of using Ctrl-P with my padding settings or is it a bug? Cheers, Rosalie M.
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