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zhivko

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  1. Thank you so much guys!!! I really appreciated it. Now everything is clear. You really helped me a lot!
  2. Thank you very much for your explanation! I really appreciate it. I used SP only to troubleshoot the problem. Is there a way to create a smooth normal map inside 3d Coat? P.S I just tried export an 8-bit normal map from SP and the result is the same. I also tried converting the 16-bit normal map in PS, but the reflection is now grainy, rather then jagged as the previous ones
  3. Thank you so much. Looking forward to hearing from you.
  4. Hi guys! Hope you had a good weekend. I'm still having the same problem and I can't seem to figure out what is causing it... I've done some tests and I'm attaching shots of the testing. I've tried to resolve this issue in 3 different machines, with different OS and hardware with the latest build of 3d coat and the result is the same. I really want to use 3d coat for texturing because of its awesome tools and flexibility, but with this problem I can't... Any help will be much appreciated.
  5. Thank you for your efforts. Do you think it can be a bug in my graphic card or some other hardware problem? It is only happening when I bake the normal map. If I turn it off while it is applied on the low poly mesh the material looks smooth again. I also tried baking with different presets- Unknown,Unity, Substance, but with the same result. P.S I just tried and baked the model on other machine and the result is the same..
  6. Yes, I will try. Thank you for the suggestion It is the same with the default shaders. Everything is ok until I bake it into the low poly mesh. The file with the materials is getting too big 182MB. I exported the material which I'm using. Hope it helps. truck_black.3dcpack
  7. If it is of any help, the same distorted reflection appear in Unity also. I'm using the 3d Coat to Unity plugin.
  8. I'm on Windows 7 64bit with NVIDIA GeForce GTX 750 Ti
  9. Thank you again for your reply. I really appreciate it. I just downloaded the new version and tried both GL and DX versions, also updated my video card drivers, but the result is the same. This problem appears only with very reflective materials. When I apply something like a plastic material it disappears or it is hidden in the high roughness of the material.
  10. Hi Thank you very much for your reply. Yes, its off
  11. And this is how it looks with the material applied only to the high res mesh, without baking normal map. Everything looks smooth.
  12. Hello guys I have a problem with the reflections of the PBR shaders. When I paint with very reflective material directly on to the high res model in the sculpt room (just for test) there is no problem, everything looks smooth. But when I bake the normal map and apply the material on to the baked low poly mesh the reflections get distorted, attached are previews of the problem. P.S I disabled the normal map and everything looks smooth on the low poly mesh, but there are no problems with the normal map, no errors. I also tried inverting the green channel, but there was no improvement. Any help will be much appreciated. Thank you! Zhivko
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