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richn

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  1. Thanks Timmy, i wasn't aware of that. I'll check it out later today. Thanks!
  2. Sorry for all the grammar mistakes in my first post - can't seem to edit it now. Did a bit more experimenting with it last night, and i seem to be able to get a good result if i go to retopo room and import the mesh as a retopo mesh (but without snapping it to reference mesh since i don't have one). From there uv and then finally bake with 'retopo->per pixel (no baking)' and set the initial subdivision a level higher and UV set smoothing to full UV set smoothing I also tried again to load the model using the 'uv map mesh' option from the splash screen but for some reason it always seems to crash 3dcoat. So for general importing of meshes from other apps is it better to load the mesh into the retopo room first and then send it to the paint room? Thanks
  3. Hi guys, I've been using 3dcoat for a few months but still struggling to get to grips with using it for basic texturing. I usually model in cinema4d using and then use subdivision smoothing for my final render. What i'm trying to do is to import my low res (unsmoothed mesh) into 3d coat to paint the textures, but have the uv's smoothed as they would need to be to work with the subdivision smoothing. I'm trying to import the base mesh into 3d coat with smoothing but can't seem to get it to smooth right. As a really basic example heres what i've tried. Firstly the top two pics are the mesh in cinema4d, on the left is the low poly wireframe, and on the right is the smoothed version. Then on the bottom row the left pic is my import settings (i'm importing as object for per pixel painting) and on the right is the resulting smoothed mesh. But you can see the harsh edges around the edge of the smoothed model. I don't really need to bake out displacements or normally maps but i'm just trying to paint on a smoothed mesh with a low poly base. I've been unable to find any information on this from the 3dcoat videos so far, Does anyone have any tips or info on what the best workflow for doing this would be Thanks
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