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ThomasBrissot

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Everything posted by ThomasBrissot

  1. I have been having this problem with the last 2/3 versions as well, reinstalling and resetting have not and won't solve the problem. I guess I will have to deal with that bug in the future.
  2. Yes, it's those tools/lassos, they work fine with sphere in symmetry (usually) but not with Cut tool. And when it stops working then all lassos don't work in symmetry for any tool (sphere, cut etc).
  3. Hey, sure : I usually use sphere tool, create a plane, activate symmetry and the bug usually happens with the Cut tool in lasso or polygonal lasso tool.
  4. With 3dcoat 2023.29, 90% of the time enabling Symmetry prevents certain E-panel's option from working : lasso, polygonal lasso and custom shape. I have to reboot to make it work again but it usually doesn't last. Any help welcome
  5. haha yeah no worries And thanks for the reminder, I don't use this tool enough, maybe because it's not as immediate as the lasso tools. (I'm more sketching in 3d than making accurate ingame models)
  6. Hi again, I had another suggestion in mind, concerning the lasso tool in 3d coat. The two lassos are really effective, I use it pretty much the same way I use the lasso tool ("stroke lasso") and the polygonal lasso tool ( Vertex Lasso) in Photoshop. It is great for people like me who learned photoshop years before they discovered 3d coat. What is really intereseting with photoshop is that you can do an unperfect/curvy selection with the lasso tool and then switch (without deselecting) to the polygonal tool by just maintaining alt. Two big advantages : -you can "rest" at any point when making a stroke with the lasso. As long as you maintain alt, your selection is not closed. This is great for complex selections. -you can make selections that are both freehand and polygonal (I attached a screenshot of a selection made this way in Photoshop). I think it would be a great add
  7. Thanks for the video ! I actually had created a preset (and saved the presets file) but it didn't save the shape I loaded for the cut-off tool, so clicking the "cut off with a shape" preset simply takes me to the cut off tool. (I have to load the shape again via load shape etc...) Any thought on that ? Maybe I'm doing something wrong?
  8. Hello, I have been playing with the cut off tool, which is super quick and efficient if you use custom shapes. I find that using custom shapes (via the "load shape" button in stroke mode) gives far better results that cutting of with a stencil of the same shap, the cut is sharper, less "aliased" and it's fun and quick to place it, rotate it etc.. But reloading the shape each time is not a great workflow. Maybe Instead of having to open the stroke mode, click on load shape, select the shape or spline in a folder and then resizing, and then finally cutting through the volume with our custom shape, it would be great to add the custom shape once and for all maybe via a thumbnail in the stroke mode window, or in a library on the side (like the one with stencils) ?
  9. Hey BrandonK, Just uncheck the "ignore back faces" in stroke mode
  10. I think this could be cool, I find it really hard to compose any picture with 3d coat because I don't have a full vision of the render area unless I hit render (and there is no shortcut like spacebar in Marmoset that makes you see the hole scene), the yellow lines really don't help that much (because you can still see what you cropped out which is disturbing)... So yes, that would be a really nice add ! (and, I'm just guessing, quite easy to implement) --Thomas PS: Of course I imagine having a physical sun/sky is completely impossible in 3d coat ?
  11. Hey, Everything is in the title Just cannot use decimate in 3dcoat 4.5.37 without crashing. Didn't know where to post this, sorry If this isn't the place !
  12. Okay I did the same steps (2 pictures at the top) and exported objects and textures when in the paint room as you asked, and then imported the model in Marmoset (2 pictures at the bottom). As you can see I still get aliased edges
  13. -I didn't save the file unfortunately so I don't remember exactly but my model was not small, I'd say about 5x6 grid units (squares) -I use 3d coat v 4.5.37 -didn't bake AO map -didn't export the object for the rendering in 3d coat, exported it for marmoset using File->Export Retopo Object
  14. Hey all, So I made a low poly model in the retopo room ( to test out the technique shown in this video ), used Retopo-> Per Pixel (no baking), painted it and looked at it in the render room. As you can see, a pretty cool aliasing occured (alisaing 1)....Same when I exported the object and rendered it in marmoset (aliasing 2) Anybody has an explanation?
  15. Yep The Render Room is really good now, it could be even better if we could add point lights and fog ! :)
  16. Hello guys, I've got a small problem with keyboard shortcuts in 3d coat : when I quit 3d coat and relaunch it, 3d coat remembered most of the keyboard shortcuts that I assigned, but not the one for the E-panel (I assigned the ' key because, being a lefty, I need to reassign shortcuts to the right area of my keyboard), and not for symmetry either. I have to re-assign each of these shortcuts everytime I open 3d coat. Is there anything I'm doing wrong?
  17. i don't use presets in Marmoset, you can load all your maps (Color, normal, gloss, spec) and 3d coat and Marmoset have the same names for each map...For Keyshot it's limited to Color, Specular map, and bump map, which is confusing, I never know what map to place where. I tried exporting as you said but it doesn't change the results, or maybe I'm doing it wrong..
  18. Hey guys, I need to use Keyshot to render a gun with different textures. Had a lot of fun painting it with 3d Coat, I can export all the maps in Marmoset and it works really well. But for many reasons I need to render it Keyshot and not in Marmoset, and Keyshot just allows me to load a color, a specular and a bump map..The difference between what I get in 3dCoat and in Keyshot is night and day...Anybody has any idea on how I could proceed? Thanks a lot ! Thomas
  19. Hey Gary, Thanks again, so nice of you to make a gif I tested your approach and it does make a more efficient and less painful workflow. Thanks again !
  20. Hey Gary, First of all, thanks for your answer Indeed it is confusing but taking you screenshot as an example here is how I would work (it's the first time ever I painted anything in 3d coat so really really noob on this) : To make sure that I only paint the object Knobs and not the others I only make Knobs visible in the Paint Objects window. I then paint on whatever paint layer, ambient occlusion or whatever but by doing that I'm sure i wont accidentally paint on other objects like Handles or Drawers. I thought I was actually selecting each paint objects by doing that but as you point out, they can't be selected. If I use the H shortcut it auto-selects layers of paint and not objects indeed. How would you apply paint on only certainpaint objects and not others if not by making them visible while hiding the others?
  21. Hey guys, I was wondering if you could quickly pick each paint objects that compose the scene in the Paint Room, the same way you just press H in the Sculpt Room when over a specific volume? Otherwise I have to go to paint objects, look for the layer, isolate it and then paint it, which in term of workflow is horrible Thanks for your help ! Thomas
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