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pauloduarte

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Everything posted by pauloduarte

  1. Canyon made with World Machine, in 3d Coat I make a hires mesh, duplicate, decimate, extract normal map and make a smart material with some layers:
  2. Testing barricades and debris with textures in Maya:
  3. More barricades in voxels, the iron bars are geometry splines:
  4. Making the ground, base mesh with sculpt surface, retopo, in paint room I make two alphas from the treads geometry, and paint displacement to simulate the marks on the ground.
  5. Testing a soldier in the tank, and a color correction.
  6. No because I don't need a very large detailing, and don't intend to animate, just doing some poses, I will export the poses that I need from marvelous, and then apply the textures made in 3d Coat, with the neutral pose.
  7. Yeah that's the idea I'm making the environment, it's a canyon, first I make the terrain in World Machine, then export some maps and geometry to 3d Coat. These images are only with some tweaks in the sculpt materials, no textures yet, I will make the texture, sand sculpting modeling and rocks with voxels.
  8. Texture and shading finish, now I will be work on the environment.
  9. Texturing progress, render in Maya with Arnold:
  10. Nice work Dimitri, and congratulations to finish the project, good luck. Cheers. Paulo Duarte
  11. Incredible work. Congratulations. But I'm sad that you just show the final work on the last day, I think one of the advantages of challenges like this, is the interaction of users during the process, asking questions, learning, getting suggestions ... Anyway great job. Cheers. Paulo Duarte
  12. Yeah I agree that 30 days is too much, a week would be enough.
  13. Great news, a chance to improve the work and sleep more. Just a simple question, can I post the WIP in facebook or twitter? Cheers. Paulo Duarte
  14. Kargall -> thank you dimitribastos -> a mix of 3d coat and Maya, sometime I make a base mesh in Maya and put details in 3d coat, but some pieces I think it's more easily starting the modeling in voxel, decimation, and later send to Maya. I'm trying make some assets for the final scene:
  15. First texture test, maybe I will put more dirt, bullet impact...
  16. My machine it's very old too, 5 or 6 years old, I have 18 gb, but I try optimize everything as possible, my main problem is my GTX 460, very old to work with 3d Coat, there is a lag when I change the tools.
  17. Beautiful rendering. I love the texture and shading form the previously images, but in this last one I think you lost some of the texture details.
  18. Nice render and textures.
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