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ryivhnn

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Everything posted by ryivhnn

  1. Unchecking auto-snap and using Add/Split doesn't help?
  2. Thanks @ajz3d I see what you mean about "a little bit wonky"; I cranked mirror snapping up (accidentally to 400% at one stage as I forgot it could go over 100) and then dialled down and played around and have come to the conclusion that I should just never weld on the symmetry plane ever (no idea why that worked out all right in OSX). Welding elsewhere (even without the giant balls) works as expected and the points snap to X (I'm currently just assuming it will do likewise for any other given symmetry plane) if I use Quads or Add/Split to do the centre. I started that retopo again [cue whinge about how much I hate doing mouth insides and I have three to do here because it's a chimaera XD as I think some weirdness happened somewhere along the line that wasn't helping and I wasn't happy with some of the loops anyway Thanks again
  3. Hi, I'm fyn and I'm turning into a 3dC addict :P Posting is multi-purpose. First one is to say hi (I occasionally lurk), and others to report some oddities which I'm not sure if they're worth reporting as bugs or if it's just something stupid with my setup (highly likely!). I'm on an Ubuntu Studio 16.04 using nvidia-367 drivers with cuda theoretically enabled and running 4.5.40. Attached is a Wacom Cintiq Companion Hybrid (consider it a 13HD as that's pretty much what it's supposed to be when attached) which is also a secondary monitor. I don't have an actual mouse or a trackpad, just the tablet. Navigational silliness Whenever I start up 3dC, the cursor gets stuck in the bottom right section of the Cintiq. If I try to move it anywhere while 3dC is in focus it keeps teleporting back there. I can switch focus to another app/program and the mouse goes back to normal. I drag/teleport (with right click -> move to screen) 3dC to the Cintiq (where I use it obviously) and the same glitchy crazy cursor behaviour happens. If I screen toggle I get normal cursor behaviour again. When I screen toggle to be able to move to the other screen, it then won't let me leave the 3dC window. This happened when I had the stylus set to relative mode (xsetwacom set "Wacom ISDv5 307 Pen stylus" Mode Relative). Changing the screen toggling to map to each specific display solves the problem. Not sure if it's something that needs to/can/will be fixed but seeing as I failed at finding anything about it, thought I'd throw it out there Retopo oddity I have recently been dragged not quite kicking and screaming onto Linux. On OSX I seem to remember welding Just WorkingTM withought me having to do anything other than making the brush a bit bigger. This is a clean install on Linux so it's entirely possible that I toggled something or other on OSX to get welding and just don't remember it. Either way I'm not getting the giant balls on selected vertices or red ones on ones that are near enough to be welded to. Thought maybe it could just be a UI thing and attempted to drag the highlighted point in the above screenie onto its neighbour so they'd weld and they occupied the same visual space and even moved together when I adjusted to make sure, but when I went to Split Rings I could do one or the other instead of both together as expected, because the vertices hadn't actually welded. And because I hate starting things on a whine, have a bulbasaur I painted and a pikachu I started from a voxel sphere They're for my daughter who likes cutesy things (I would have done them differently but she doesn't always like the way I do pokemon XD) Thanks for looking!
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