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videogameronline

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  1. I didn't edit the geometry at all. This is just how it was in the official csgo download. I don't really use 3dcoat to edit the geometry of 3dmodels. I just use 3d coat to paint models. The version you attached worked perfectly! What did you do differently?
  2. http://tf3dm.com/3d-model/m4a1-s-62327.html Here's the link to just the m4a1s. This is the obj I'm trying to use, but it's not this specific download that's the problem. It doesn't work through valves official download link either. Also the desert eagle model seems to have the same bugs with 3dcoat. http://blog.counter-strike.net/workshop/resources.html This link provides you with pretty much everything else you need. I'm using 3dcoat version 4.5.19 because that's the newest update on steam.
  3. Ok so I tried to open the obj and this time I checked the box for "import tiles as uv sets". I get the exact same result. I still have that invisible polygon messing everything up. I really think this is just a bug with 3dcoat, possibly windows 10+3dcoat.
  4. Ummm.. Thanks for trying... But I actually already watched these videos, and that's how I learned how to use 3dcoat in the first place. My problem isn't addressed in these videos. I believe it's a bug in 3dcoat itself. I'm not sure.
  5. So I use 3d coat to help with making skins for the game csgo. (counterstrike global offensive) The problem is on a few obj weapon models there are invisible spots were the gun is just not rendered in 3d coat. This in turn translates to being nothing (checkered background) in photoshop when I send to edit in external editor. Also when I look at this same area of the model from another angle it displays correctly. It seems one side of this polygon is invisible while the other side works as it should. Ultimately it turns into a white triangle on the finished product. Any ideas on what's happening here? I'm using the steam version of 3dcoat with windows 10, Nvidia 970 graphics card, 3770k cpu. The p
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