Jump to content
3D Coat Forums

Keith1961

Member
  • Content count

    8
  • Joined

  • Last visited

Community Reputation

2 Neutral

About Keith1961

  • Rank
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Enable
  1. Keith1961

    Renderman

    That may explain things:) Thanks I made a table top out of voxels. Worked a treat;)
  2. Keith1961

    Renderman

    Hi I have been trying to render a scene in 3d coat. I brought models into the paint room, textured them and tried to render them with Renderman. Everything appears to work correctly except that only part of the scene renders. The scene is composed of items on a table. this scene renders OK with the default 3d coat renderer but Renderman only renders the table top without the items on top of it. Is there a way of selecting or excluding items from the render? Am I supposed to render each object separately and composite them in some way? Any help will be much appreciated. (I have to say its a lovely render of the table top)
  3. Keith1961

    Normals messed up or mesh too light

    Hi I went back to my original settings but made a new model and it worked perfectly. Here is an Iray render in Daz Studio. The whole experience makes me a little nervous of creating anything too time-consuming as I can't explain what went wrong. I'm guessing it's my rubbish retopo skills. Thanks for helping Screenshot of my settings for posterity too.
  4. Keith1961

    Normals messed up or mesh too light

    OK will do. Many thanks.
  5. Keith1961

    Normals messed up or mesh too light

    Hi No in the Daz Studio render I used 3d delight but the same results are obtained with Iray. I also tried rendering another lo poly model made with 3d Coat and it rendered OK. I don't like the model so may start again. I would still like to understand the issue though. I imagine 3d Coat gets used with Daz a lot for clothing and props.
  6. Keith1961

    Normals messed up or mesh too light

    Here they are
  7. Keith1961

    Normals messed up or mesh too light

    Hi Can anyone explain what is happening here? I sculpted and retopoed a car that looks ok in 3d Coat but is horrid on export to Simlab and Daz Studio. This is the paint object in 3d coat This is the mesh This is in Simlab without Normal map This is in Simlab with normal map Daz without normal map Daz with normal map
  8. Keith1961

    [Solved] Incorrect UV Mapping in C4D problem

    Hi I'm posting this picture in the hope that someone can explain what has happened. I can't work out how to place seams before baking and when I move them after seams appear in the place where they were originally on the the Normalmap layer. Any pointers would be appreciated. Best regards Keith
×