Hey guys,
Here's my Steampunk inspired vehicle, I modeled everything using 3D Coat's Sculpt Room.
Once the model was finished it was around 6-8 million poly. So I retopologized it in 3D Coat and managed to get it to about 39K poly and was really impressed.
After which I textured it using the Paint Room and smart materials and rendered within the Render Room.
Everything was done within 3D Coat.
I'd wanted to try connecting a mix between a go-cart style unibody and a one wheeled motorcycle.
Thanks for checking it out.
:)