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justlikesang

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  1. My other question would be. How do i apply the dragon body textures to the newly imported object? If i know the way to apply the textures on the new body, that would work too..
  2. Nope, still no luck. I even tried to import things one by one again, but everything just disappears when I do. The texture layers are still there however
  3. I'm not understanding this check mark by the way. Should it be turned on? or off? I'm guessing it has to be turned on?
  4. Thank you for the swift response. Yeah the newly imported geometry automatically had the same materials applied by 3d coat. I actually don't know how to apply materials manually. How would I do this?
  5. Hello, I have been having trouble with objects disappearing when I replace a mesh. I've changed the geometry tiny bit on the eye of the dragon, but everything else on the body is exactly the same. The problem arises when I import the new geometry (file>import>replace geometry). The painted layers for the body along with other body parts layers are still there, but my objects besides the body of the dragon disappears from my surface material pop up. The paint layers are still there but the objects and their respective tabs disappear from the surface material. Is there a way to not lose all of these objects and its tabs? My other question would be, how do I add them back? Attached are examples: first image is before I replace the geometry and the second one is after replacing it
  6. Hi, I have finished painting the body of my dragon and just imported the teeth but I do not know how to add normal map strictly to the teeth. Do I have to do something in the Voxtree to separate the teeth from the body? Because when I try to add the new normal map it is applied to the body instead of the teeth. My other question is the map size for the newly imported object. The teeth and dragon are all on the same UV map originally (4096 size) but I just exported them separately, does that mean I have to make my teeth UV map size 4096 as well? Attached below are the photos
  7. Hi, I have finished painting the body of my dragon and just imported the teeth but I do not know how to add normal map strictly to the teeth. Do I have to do something in the Voxtree to separate the teeth from the body? Because when I try to add the new normal map it is applied to the body instead of the teeth. My other question is the map size for the newly imported object. The teeth and dragon are all on the same UV map originally (4096 size) but I just exported them separately, does that mean I have to make my teeth UV map size 4096 as well? Attached below are the photos
  8. Oh awesome! I never bothered to look at the description of the contrast but now I see it. I don't think making it orthographic made any difference to me, but the contrast made a huge difference. Thanks a bunch rivyhnn!
  9. Yeah I tried all those modes as well, but still not able to figure it out. Much appreciated for your help though!
  10. Hi Phil, thanks for the swift reply. Yes I've tried the three light buttons for a while but it doesn't seem to help lighting the bottom. Do I need an AO map of some sort perhaps? All i have is normals for the texutres..
  11. Hello, I've been doing some hand painted textures in 3d coat and I am aware of the lighting using the primary lighting and ambient lighting intensities. However, when I want to work on the bottom side of this dragon I can't seem to figure out how to light them up. It is always darker than the top of the dragon and angle lighting adjustments won't cut it. Attached are the pictures, please help!
  12. Hello, I've been doing some hand painted textures in 3d coat and I am aware of the lighting using the primary lighting and ambient lighting intensities. However, when I want to work on the bottom side of this dragon I can't seem to figure out how to light them up. It is always darker than the top of the dragon and angle lighting adjustments won't cut it. Attached are the pictures, please help!
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