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Ferdinand

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  1. Ferdinand

    Auto Scale without moving UV islands

    Hey Joshula, Yes, that's exactly what I mean. To scale - i.e. equalize - all islands from their individual centers. If 3D Coat can't do that yet, it would be a great feature for future releases. Hopefully this shouldn't be too complex to implement, as all that'd be needed would be to cut out the packing algorithm at the end. Anyway, thanks for your help!
  2. Ferdinand

    Auto Scale without moving UV islands

    Hey Joshula, Thanks for the reply. To be honest, my tests so far show, that AutoScale does scale each island proportionally - or at least it tries - since my UV grid texture seems evenly distributed across the entire mesh. So scaling things individually wouldn't quite do the job. Would be great to hear about any other ideas you've got though. Best, Phil
  3. Hi, I've got a rather simple question. Is there any way to use the UV Room's Auto Scale command without triggering 3D Coat to automatically realign all UV islands as well? The problem is, that I painstakingly arranged different 'sub-islands' in Cinema 4D, so that things are a little more organised once I start working on the global UV map in Photoshop. All I need, is to scale all these sub objects' UV maps to the same size. Clicking on the Auto Scale button makes this simple, however, it instantly messes up my initial layout, by rearranging everything as it sees fit, meaning I have to recreate my layout from scratch. If you could Auto Scale without any realignment taking place - let's call it "Auto Scale In Place" - there might be overlapping islands, but I could quite easily move things around, keeping my initial layout. There would still be work to do of course and it would be fiddly, but it would definitely be quicker, than having to create the entire layout from scratch. So is there a way to achieve this in 3D Coat? I haven't been able to find it. Or would this be a feature request for a future update? Thanks for letting me know!
  4. Ferdinand

    Stroke squares, circles or closed splines

    Hi Javis, Thanks for the warm welcome and for your suggestion. Curve Stroke was exactly what I was looking for! Thanks so much. 3DC is quite intimidating at first, because it does so much and in its own way, but once you manage to familiarise yourself with what it can do, everything you need is there. I'm really pleased. Best, Ferdinand
  5. Hi everyone, I wanted to introduce myself to this very helpful community. I've been using 3D Coat for a while now, mostly to UV map hardbody models I've done in Cinema4D. My plan was to do low poly models, then use normals to add additional detail like grooves and panels. Initially I used Quixel's NDO for this, but it runs at a snail's pace on my machine and I simply can't work like that. Yesterday I had a closer look at 3DC's Paint Room and it seems to have a lot of the functionality that NDO and Photoshop would offer. However, for the life of me, I can't seem to get a brush stroke to follow a square or a closed spline path. All I get is a fill in the shape of the spline/rectangle. Mind you, I know about the Spline Paint Tool, but that doesn't offer the flexibility in terms of creating shapes (rounded rectangles, loading EPS files and the like) that the 'E' menu offers. There must be a way to do this. Can you help me find it? That'd be great. Thanks a lot in advance.
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