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Werner_Z

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About Werner_Z

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  1. Werner_Z

    Paint with textures

    It still works the same way, but everything lives under smart materials now. Create a folder called photos under smart materials, and start to drag your images in. Here is a couple I dragged into the default tab as an example.
  2. Werner_Z

    3DCoat 4.9 BETA testing thread

    EXR export broken in 4.9.41 Here I exported TIFF at 16bit, as well as EXR Looks like the EXR has the wrong gamma. Reds looks orange.
  3. Werner_Z

    Combine UV sets crash.

    Yes. As you can see in my example video. In my case it crashes as soon as I hit Apply UV-set. Win 10 4.9.39
  4. Werner_Z

    Combine UV sets crash.

    Does anyone know of another way to merge UV sets into one Default UV without 3d coat crashing.
  5. Werner_Z

    Combine UV sets crash.

    This is getting very tiresome. 4.9.39. I exported a mesh from Marvelous designer and forgot to delete the Material Shader Path before importing into 3d Coat. When this happens 3d Coat uses all the panels as uv sets. There are only two ways around this. 1. Re import the model with no Material Shader Path's and start from scratch. 2. Move all the sets into one and Apply UV-set. I want option 2 as I already painted some textures and do not want to lose any work. If you press "Apply UV-set" it crashes. WHY? Sigh.mp4
  6. Werner_Z

    3DCoat 4.9 BETA testing thread

    Live Clay Tools on imported meshes has artifacts in surface mode.
  7. Werner_Z

    3DCoat 4.9 BETA testing thread

    4.9.38 Smoothing on imported meshes are extremely slow in surface mode. Even on very basic low poly meshes.
  8. Werner_Z

    Texture Bombing for Smart Materials

    Thanks Carlosan. I also sent support a message to request this.
  9. Werner_Z

    Texture Bombing for Smart Materials

    Thanks sprayer. That helps.
  10. Werner_Z

    Texture Bombing for Smart Materials

    Here is an idea that can improve Smart Materials allot. It's called Texture Bombing. Tiling in Smart Materials are ok at best, and allot of work needs to be done, to avoid repeating patterns. Texture Bombing will take care of this by randomly scattering tiles onto your object with faded edges. This allows for seamless repeating patterns without noticing repeats. Here is a screen grab that shows the problem we all experience with normal tilling...even on tillable textures. Also, a link to a quick video showing this in motion in Houdini.(video not done by me) https://vimeo.com/179420990 More examples. https://dailyhip.wordpress.com/2017/02/07/texture-bombing/
  11. Werner_Z

    3DCoat 4.9 BETA testing thread

    - Fixed surface corruption in voxel mode when the user switches from surface deformation to the move tool. Wow, that was quick. Thanks Andrew, you guys are doing an amazing job. Keep up the good work. I tested RES+ and Resample in the latest version, and it is much quicker. It still takes a long time to go above the 30mil mark, but sculpting is smooth as butter.
  12. Werner_Z

    3DCoat 4.9 BETA testing thread

    Using surface brushes on a voxel mesh, then going back to Clay or Build brush causes major mesh errors. ver 4.9.20 3dcoat_mesh_error.mp4
  13. Werner_Z

    3DCoat 4.9 BETA testing thread

    That bug has been in 3dCoat since I started using it years ago. I just gave up asking about it.
  14. Werner_Z

    UDIMs workflow request

    Yeah, it would be great if 3dCoat had proper tools to work with UDIMs. Now I have to jump back and forth between 3dC and Houdini like a maniac. We need the ability to see and edit UDIM layout tiles all in one view. Something like Ctrl clicking on a tile would activate it, so that you can edit and re pack just that tile, without changing any of the other visible tiles. UDIMs are slowly finding it's way into games as well, and it would be in everybody's interest to get this properly integrated.
  15. Werner_Z

    UDIMs workflow request

    Seems like Blender is heading in the right direction when it comes to this, in the new release. I will have to give it a go.
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