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Werner_Z

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About Werner_Z

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    Johannesburg, South Africa

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  1. Werner_Z

    3DCoat 4.9 testing thread

    Fantastic news Andrew! The UDIM issue was a big one. I would love to see this area develop more in future, as it allows 3d-coat to be used in hi-res film production.
  2. Werner_Z

    3DCoat 4.9 testing thread

    Yes. When I leave the "IMPORT UV TILE AS ´╗┐SETS" tick off, it imports fine with existing uv's, but then you only have one UV set....which is a problem. My model has 19 uv tiles, so it is a problem. The only workaround my good friend Tim found, was the following. 1. Import the fbx or obj into the retopo room. 2. Create all the new UDIM sets that is needed. (1001,1002,1003...ext) 3. Use the Retopo Objects layers one at a time to move them to the newly created sets by quick selecting with "Select all faces of this layer" 4. Bake to paintroom 5. Be happy.
  3. Werner_Z

    3DCoat 4.9 testing thread

    Fantastic. Great work guys. Another bug unfortunately... Importing obj or fbx with UDIM tiles is a instant hard crash. That is a bad one, as allot of people use 3dcoat for it's great texture painting. udim_tiles.mp4
  4. Werner_Z

    BUG: Stuck points while retopo

    Fantastic! Thanks Andrew, and Carlosan. I really appreciate it.
  5. Werner_Z

    BUG: Stuck points while retopo

    I tested on the GL verion of 3d-Coat 4.8.42-SL It had it's own set of problems. The Points/Faces option made it impossible to create quads. Holding Ctrl + Shift while doing this worked better, but I can't work like this. No points got stuck during this test, so that might tell you something. Unfortunately I can't share the file, but I can reproduce this in any scene...even with a sphere. retopo_GL.mp4
  6. Werner_Z

    BUG: Stuck points while retopo

    I'm using the DX version, but will see if the GL version does the same. We tested on multiple pc's but not with GL. I will let you know. For now I'm using Houdini for retopo, which gives me time to submit feature requests to Sidefx.
  7. Hi. What happened to retopo in the latest builds? I now have to move my retopo work to other software...the one of the many areas where 3d-Coat was king. For the last couple of builds, points get stuck and makes it unbearable to do any form of retopo work. I don't mind moving all my retopo work elsewhere, but I always enjoyed it in 3d-Coat. We have multiple licenses at our office and we tested on different workstations with the same problem. Anyone else have these issues?
  8. Thanks. That will be great.
  9. Hi. I've installed the latest build, and the smooth brush is extremely slow in the Paint Room. Here is a video showing the problem. This is on a single polygon that I baked from the retopo room. Smoothing shows almost no smoothing and it is terribly slow. Anyone else getting this? Slow_Smooth.mp4
  10. Werner_Z

    Werner's 3D Coat Journey

    Thanks guys. I appreciate the response. Just wanted to mention that I forgot to ad Mark Zimmer's name as the rigger. He did an amazing job building the rig in Houdini. The rhino was sculpted before sculpt layers, and it would have helped so much. Next time.
  11. Werner_Z

    Werner's 3D Coat Journey

    Here is a quick edit of some of the shots we worked on for a local film called 'Frank & Fearless'. I sculpted and textured the rhino in 3d-Coat. Rigging and animation was all in Houdini.
  12. Werner_Z

    Brush Enguine problems getting too much

    Oh wow! That is great news. Works great except for the Rapid brush, but it is way less than before. All the others seems to work much better. Thank you soooooo much.
  13. Werner_Z

    Brush Enguine problems getting too much

    Fantastic news. Thanks Andrew and Carlosan!
  14. Werner_Z

    Brush Enguine problems getting too much

    Draw = good Clay = bad Buildup = super bad Expand = good Extract = good Rapid = bad
  15. Werner_Z

    Brush Enguine problems getting too much

    Here is an example of some of the major brushes at work. It shows exactly which ones does it and not.
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