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Werner_Z

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Everything posted by Werner_Z

  1. Thanks digman. I will have a closer look. My displacement map came out fine (actually works really well). I avoid microvertex because of the docs. "Microvertex Baking Bakes using the image and mesh based depth calculation. This method is deprecated in favor of the more advanced Per-Pixel method." The problem I had was with creating a curvature map on the mesh in the paintroom. I will see if it fixes the problem when baking to microvertex. Like I said, it all good now, as I painted my texture maps on the hi res(20mil) mesh, then baked to my lower res(140K mesh). Thanks again for taking the time to help.
  2. I worked around the problem, by painting on the hi res model, then bake that to my low res. I would still like to know what caused the problem.
  3. no. 2 with Displacement...I need the displacement map. It is a high res model for film.
  4. I don't want to beat a dead horse, but the single most important feature for me would be sculpt layers. I just cannot live without them anymore. I will wait for the next big update to see if everyone's request has been heard...if not, I will be going back to zbrush/mudbox.
  5. Any idea? I need to finish this model soon and I really don't want to move everything over to zbrush again. sight.
  6. Could it be duplicate or overlapping geometry?
  7. No, everything is left at default. I baked my hi res details with displacement from sculpt room to retopo mesh. It looks great in the paintroom. AO works fine, but now I want to use curvature map to paint on concave or convex areas, but this happens when I create the curvature map.
  8. I'm having Curvature maps issues with the latest build. Not sure if the mesh has some errors. This is what my map looks like in the texture Editor view. Clearly it has a zero to 100% stuffup from top to bottom in uv space. I'm using defaults when creating the map. Has anyone seen this before.
  9. Thanks, that works well. Awesome!
  10. Is there a way to scatter objects onto geometry with a brush in the sculpt room?
  11. I uploaded the files and Andrew is busy going through the files. Thanks Andrew....great support.
  12. I'm having a really bad day with 3d coat. After working on a model for some time now, all of a sudden I can't open the file anymore. I've lost a days work because of this. Out of memory error everytime I try to open the file. Please tell me I don't have to redo all of this work. Can support please contact me? I can not lose this file! Werner. Crash_Report.txt
  13. This is in the sculpt room, and no the angulator brush does not help. I just hope we get proper sculpt layers with opacity sliders in the next big version. I will submit a feature request for this. Strange that 3d Coat does not have this simple feature.
  14. Is there a way to amplify the existing brush strokes you made in 3d Coat? I'm working on something and had a shader with high cavity values. This made it look like I'm sculpting deep and high enough, but as soon as I realised this it was too late. I really don't want to go over all of my strokes again as it is very detailed. In Mudbox you could just overdrive the sculpt layer. Something like this... https://www.youtube.com/watch?v=5_vSfR97ZJA
  15. Is this something we can test already? Has anyone set this up?
  16. Just a heads up. The latest version .31 is actualy v.4.7.30 after installation. Not sure if that is a mistake.
  17. That was really easy...like most things in 3d-Coat. Thanks Carlosan.
  18. I noticed that we can CTRL select multiple alphas to use on a single brush. It seems to splutter them randomly. First question would be if it is possible to create a new alpha from multiple selections that will combine them into one? Second...if no 1 is not possible, can we create some kind of brush preset that will always quick select the multiple alphas? N0. 2 would be the prvered method. This way we would have access to and control both alpha brush options. Thanks. Werner.
  19. Thanks, there are some great aplhas and brushes...downloaded them all. I'm doing as many speed sculpts as possible at this stage just to learn 3d-Coat. Might get back to this model later on, but I'm kind of over the over sculpted micro details one finds on the zbrush galleries. I will however do some work on the beard to enhance the look a bit. Thanks again for the link.
  20. Thanks Garagarape! On to the next speed sculpt.
  21. One more. Having a blast with the Rapid2 brush...thanks to AbnRanger for the heads up.
  22. Depth was set to 22 in 4.7.06 but nothing. If I move the last point on the curve 1 mm up it starts to work. I will save the preset like this. Thanks again.
  23. The artman Clay did not work in my case. I had to move the last point up on the brush curve you pointed above to get anything to show up on the geometry. Once I did that it worked like a charm. Why would that be?
  24. Thanks AbnRanger! The Rapid2 brush is much nicer.
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