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Fabrice

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About Fabrice

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    Male
  • Location
    France - Brest

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  1. Fabrice

    Steampunk flying vehicle

    Hello, This is my entry for the contest. All is done in 3D Coat, only the post-effects are added with Krita and Blender for simulate the smoke. This contest was great for my because I've learned a lot about the use of 3D Coat and its workflow. Thanks to Pilgway for that. You can see my vehicle in Sketchfab : https://skfb.ly/QtSP
  2. Fabrice

    Steampunk flying vehicle

    Before changing the angle of the camera, this is my last image with a more realistic smoke made in Blender then added with Krita.
  3. Fabrice

    Steampunk flying vehicle

    Thanks Daniel, I will try to improve all this things.
  4. Fabrice

    Steampunk flying vehicle

    Yes dimitribastos, I made a few changes. An other angle for the Mech and changes in the composition with a bit of depth of field, gold rays as Tony said. I played a little with colors and luminosity. The smoke was painted in Krita but I think that I can improve it. I will try to make more realistic smoke with Blender. Thank you all for your help.
  5. Fabrice

    Steampunk flying vehicle

    Yes fog would be nice but I don't think that the render room in 3Dcoat can make it.
  6. Fabrice

    Steampunk flying vehicle

    Hi Daniel and thank you for your comment. I agree with you, the vehicle is not enough visible. Here is the last image I thought to present for my final entry but I will try to improve it for a better visibility. It isn't easy because the scene is huge and my ram memory is full. The final entry resolution will be 3840 x 2036. I made a SketchFab presentation with very low resolution textures because the file must be less than 50 Mo but I have not publish it yet.
  7. Fabrice

    Steampunk flying vehicle

    Hi to all, Here is a first test for the final image. It miss the pilot near of his steam machine yet but I think that I will have enough time to sculpt it before the deadline. Everything was done in 3D Coat and rendered in the render room.
  8. Fabrice

    Steampunk flying vehicle

    Thanks a lot Tony ! I did not know how to fix this non-uniform notice. Since I have started this contest I have learned a lot about 3D coat but I still have much to learn.
  9. Fabrice

    Steampunk flying vehicle

    Hi, I have finished to paint my vehicle, perhaps some modifications later but now I start to sculpt the environment. It will be a mechanical workshop.
  10. Fabrice

    Steampunk flying vehicle

    The textures are almost complete.
  11. Fabrice

    Steampunk flying vehicle

    Yes, I will add an environment and if I have enough time there will be a pilot too. So I will not do the retopo for them. I will mix the vehicle and the voxel environment in the render room. I hope I can send the vehicle on SketchFab if the size of the textures is not too big.
  12. Fabrice

    Steampunk flying vehicle

    Hi to all, The retopology is finally finished. The sculpture is 51 millions of voxels and the "low-poly" model is now 100 000 polygons. It was a long process because I have chosen to do retopo and set the UV manually, but I can now paint all parts with my smarts materials.
  13. Fabrice

    Steampunk flying vehicle

    The following of the retopo...
  14. Fabrice

    Steampunk flying vehicle

    An update of the retopo stage and some tests with textures rendered in 3D coat.
  15. Fabrice

    Steampunk flying vehicle

    Beginning of the retopo...
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