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Fabrice

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Everything posted by Fabrice

  1. Fabrice

    Steampunk flying vehicle

    Hello, This is my entry for the contest. All is done in 3D Coat, only the post-effects are added with Krita and Blender for simulate the smoke. This contest was great for my because I've learned a lot about the use of 3D Coat and its workflow. Thanks to Pilgway for that. You can see my vehicle in Sketchfab : https://skfb.ly/QtSP
  2. Fabrice

    Steampunk flying vehicle

    Hi all, My idea is to model a machine created by a scientist who would travel the world and visit unknown countries. This machine will displace over 2 articulated legs but could also fly with wings or other system. Perhaps a vehicle that looks like a bird. I think that I will sculpt all the parts of my vehicle separately in 3DCoat and i will assemble them in Blender. Then I can import all the vehicle in 3DCoat and make textures and rendering. Sorry if my english have mistakes, i use google translate.
  3. Fabrice

    Steampunk flying vehicle

    Before changing the angle of the camera, this is my last image with a more realistic smoke made in Blender then added with Krita.
  4. Fabrice

    Steampunk flying vehicle

    Thanks Daniel, I will try to improve all this things.
  5. Fabrice

    Steampunk flying vehicle

    Yes dimitribastos, I made a few changes. An other angle for the Mech and changes in the composition with a bit of depth of field, gold rays as Tony said. I played a little with colors and luminosity. The smoke was painted in Krita but I think that I can improve it. I will try to make more realistic smoke with Blender. Thank you all for your help.
  6. Fabrice

    Steampunk flying vehicle

    Yes fog would be nice but I don't think that the render room in 3Dcoat can make it.
  7. Fabrice

    Steampunk flying vehicle

    Hi Daniel and thank you for your comment. I agree with you, the vehicle is not enough visible. Here is the last image I thought to present for my final entry but I will try to improve it for a better visibility. It isn't easy because the scene is huge and my ram memory is full. The final entry resolution will be 3840 x 2036. I made a SketchFab presentation with very low resolution textures because the file must be less than 50 Mo but I have not publish it yet.
  8. Fabrice

    Steampunk flying vehicle

    Hi to all, Here is a first test for the final image. It miss the pilot near of his steam machine yet but I think that I will have enough time to sculpt it before the deadline. Everything was done in 3D Coat and rendered in the render room.
  9. Fabrice

    Steampunk flying vehicle

    Thanks a lot Tony ! I did not know how to fix this non-uniform notice. Since I have started this contest I have learned a lot about 3D coat but I still have much to learn.
  10. Fabrice

    Steampunk flying vehicle

    Hi, I have finished to paint my vehicle, perhaps some modifications later but now I start to sculpt the environment. It will be a mechanical workshop.
  11. Fabrice

    Steampunk flying vehicle

    The textures are almost complete.
  12. Fabrice

    Steampunk flying vehicle

    Yes, I will add an environment and if I have enough time there will be a pilot too. So I will not do the retopo for them. I will mix the vehicle and the voxel environment in the render room. I hope I can send the vehicle on SketchFab if the size of the textures is not too big.
  13. Fabrice

    Steampunk flying vehicle

    Hi to all, The retopology is finally finished. The sculpture is 51 millions of voxels and the "low-poly" model is now 100 000 polygons. It was a long process because I have chosen to do retopo and set the UV manually, but I can now paint all parts with my smarts materials.
  14. Fabrice

    Steampunk flying vehicle

    The following of the retopo...
  15. Fabrice

    Steampunk flying vehicle

    An update of the retopo stage and some tests with textures rendered in 3D coat.
  16. Fabrice

    Steampunk flying vehicle

    Beginning of the retopo...
  17. Fabrice

    Steampunk flying vehicle

    Hi, An update with all the parts.
  18. Fabrice

    Seven wheels for speed

    Great work ! I like the concept.
  19. Fabrice

    Steampunk flying vehicle

    To rise into the air, this is the system that I've in mind. The turbine is operated with steam. There will be one on each side.
  20. Fabrice

    Steampunk flying vehicle

    Hi Kargall, First, I start a new project and I choose Tiled Box 3x3 in Surface mode. I delete all the instances and keep only the center one for sculpting the brush. Don't move the box it must keep his position to the center of the world. You can switch to voxel mode if you want and for an good alpha it will be important to not sculpt the edge of the box. Here are the settings: Texture Size : 2048x2048 - Path Size : 100.00000 I select only Normalyze Depth and I export in TGA format. I reverse the map colors with a 2D soft then the map is ready to the import in 3D coat.
  21. Fabrice

    Steampunk flying vehicle

    Thanks, Yes you're right, the levers must be adjusted. They were verticals to sculpt easily. For the ornaments, I drew the curves on Inkscape and import them in the sketch tool (voxel mode). I need just to adjust the size of the thickness on one of the axes. I've made the indents with an alpha brush and the Extrude tool. I've sculpted the indents like this : Then I've exported the map by File/Export/Export Depth Along Y Like this you can sculpt all the brushes you need in 3D. 3D coat is great !
  22. Fabrice

    Steampunk flying vehicle

    The seat will be fixed on the top of the tank. The colors are not final.
  23. Fabrice

    Steampunk - Scorpicus Motorbike

    Nice ! For the pose tool, when you select with lasso stroke,rectangle or other, make sure that "Ignore Back Faces" is off.
  24. Fabrice

    Steampunk flying vehicle

    Thank you for your comments !
  25. Fabrice

    Steampunk flying vehicle

    Hi to all, New update with the legs. I begin to sculpt the cockpit now.
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