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cgiink

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Everything posted by cgiink

  1. Hi, How can I select multiple items in VoxTree? Not sure if is correct to say this, but since 3DC is Photoshop centric, can we select multiple objects + Shift and all items are grouped in one "folder" ? Thank you.
  2. You have been extremely helpful AbnRanger, thank you really very much for all your patience. Truly appreciated mate.
  3. I think it will be much better and even more intuitive to group the tools, that's great news! Those are some really cool / nice Hard Surfaces. But first let me focus on my croc tutorial I'm following
  4. I've been testing the brushes, very impressive and quite smooth really. I'm impressed I have to admit. I need to run more tests on the brushes you sent me. Big Thank you AbnRanger! Really appreciated!
  5. hehe, for organic I still prefer Zb Wow, Thank you for sharing Jama's course. He has some interesting courses there. Let me finish these two courses from udemy first before jumping into that. I mainly do portraits as my time is very limited, but let see what the future holds with this new tool Cheers mate.
  6. I have a question though....... I am not sure if I should get 3DC now or actually wait for v.5 since we are already on version 4.7....... It would be good to know if I would to buy v.4.7, it would also include v.5 when release...
  7. And both are winners! I mean Zb and 3DC. On another note, 3DC is definitely a winner when it comes to Hard Surface (For me it is). I'm totally blown away how easy is to create new hard surface shape. The cut tools just works as one expect and Vox Hide, Objecti-fy... Oh boy Oh boy! I'm taking these two courses: Udemy - Hard Surface Modeling and Sculpting Course in 3D Coat and 3d Coat Sculpture Modelling, Retopo , UVs and Paint
  8. Both softwares are great in what they do. But for the little I know and understand, building hard surface is far much easier and intuitive in 3DC then in Zbrush. I am sure will be splitting my workflow still using Zbrush for organic, but helmets and armor, will try and do it in 3DC. I think the huge advantage 3DC has over Zbrush is really the Render PBR tab. That is something the whole world is hoping one day Zbrush will have, until then, 3DC wins with all hands. Every Artist works differently, while for many Zmodeler is a god sent tool, tweeking vertices and retopo in Zbrush is a pain in the butt. So, let me see what sort of hardsurface armor I can come up with in time , I'm definitely very interested in 3DC in this camp.
  9. Nice video AbnRanger! One question though, how did he manage to show the mesh in quads only in Sculpt Room? Also I find 3DC very good and easier than Zbrush for Hardsurface modeling. But somehow for organic sculpting, I still prefer Zbrush due to its fluidity, it just feels natural. However, for Hardsurface it blows my mind. The cut tool works exceptionally well and clean cuts, is very intuitive to use. It is so easy to add details and create new ones just blew my mind. I am not a hardsurface Artist at all, this definitely will make me wanna start hardsurfacing sculpting. Been checking these videos for hardsurface:
  10. Hi AbnRanger, Thank you for sharing this video and all your help really. You have been very helpful and I really appreciated. I'm going to try and do more and see what I can come up with. Cheers mate, again thank you very much for all the help and your patience.
  11. Hi AbnRanger, Thank you so much for all the help and sculpt layer will sure be useful no doubt. However, for the last hour I've been pulling my hairs.......... I'm back from work and first thing was to try and replicate what you told me. It's not working. OMG what is wrong here..... I don't seem to get around this. For many years, my workflow has been the same: 1. Start with a quad mesh bust. 2. UVMaster or Unfold3D for UVs 3. Import and start sculpting right away. Some of my works: http://cgi.ink So far, with all your helps, I can now at least do the basics 123 steps inside 3DC. Just a quick question though, anyway the mesh only shows quads in Sculpt Room?
  12. Hi AbnRanger, Thank you for your help, that worked. Thank you for explaining the "preview object" concept. 3DC sure has its way of working. Thank you
  13. I did this short video to illustrate what happens. I am not sure if I have missed something..... Video: https://youtu.be/ewLviifwWn4 What am I missing ? Sorry but I don't know how to get around this.
  14. Hi Javis and Tony, Thank you so much for your help and explanation, definitely sticking this thread besides my desk. @Javis, but since is possible to bring a mesh into Sculpt Room after retopo, it would make sense (in my pov) to be able to sculpt right away with all the tools from Surface tools set, no ? I don't understand why this was limited in 3DC. Like, after Autopo (Or Zremesh if you will), I would want to sculpt again. But the moment I choose any tool from Surface Tool , the newly remeshed (Autopo) mesh disappears from my viewport....... How can I sculpt with a quad mesh ? Or I can only sculpt in Voxel ? Thank you and again appreciated
  15. Hi Tony, Thank you, appreciated for your help. But why after retopo and I Import then pick up retopo mesh in Sculpt tab, when I choose Grow or Clay (In Voxel or Surface mode), the mesh disappears again? Also, the mesh is not showing in UV tab.... I'm quite lost on the workflow... Starting clean from scratch, I choose the basic bust option from the start screen. I see the mesh in Paint, Retopo, Sculpt and Render tabs. However, is not showing in UV tab, I assume the model is in Voxel and is just impossible to work on any UVs. That actually makes sense to me. I can sculpt and use all the tools. The problem for me starts after doing retopo. In Voxtree, RMB over the mesh and I choose AUTOPO -> AUTOPO. Once the mesh has been converted to all quads, in Sculpt tab, Import (under objects dropdown), then in Tool Options, I choose Pick from Retopo then Apply. Now I can't use any of the Voxel Tools, neither Surface Tools, the moment I choose Clay or Draw brushes, my mesh disappears from the viewport. I have updated my gtx card driver and still the same problem.
  16. This thread basically answered some of my questions too. Just to confirm one thing, so if I import an obj bust into Retopo, I can't move the newly retopo with new UVs into Sculpt Tab? If no, then what is the workflow? Export the mesh and re-import the new retopo uved mesh into Sculpt Tab? Just want to have this confusion cleared please. Thank you RobNash for this thread.
  17. Hi, I am not sure what am I missing here or maybe doing something wrong, but when I import the obj (a simple bust all quads retopologized from 3DC Retopo Autoretopo), at first the mesh shows up in the Sculpt tab but when I change tabs and back again to Sculpt, the mesh disappears, it doesn't show up in the viewport again. Appreciated for any help please. Thank you.
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