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vertigo262

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About vertigo262

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  1. vertigo262

    Houdini Applinker

    Hi, I have never used the Applink before. While trying it out today on Houdini 16.5.439 I get this error Also, on the download section the Youtube link no longer exists I checked all the folder perms and even made a simple folder in a new directory. That does not seem to be the problem
  2. vertigo262

    Houdini Applink Issues

    Hi, I have never used the Applink before. While trying it out today on Houdini 16.5.439 I get this error Also, on the download section the Youtube link no longer exists I checked all the folder perms and even made a simple folder in a new directory. That does not seem to be the problem
  3. vertigo262

    Feature Idear!

    The ability to blend edges of a texture to make it tillable instead of having to do it manually in third party software before adding it to a smart material for painting You'd be stupid not to implement it! Because I said so!
  4. vertigo262

    Undo and Redo Button

    Hi, This is going to sound a little silly. specially wit the, it's the little things nut jobs out there. But it's not when your using a pen tablet and no physical keyboard Is there a way to add a Undo and Redo button on the top bar like a lot of drawing programs? Right now, you have to select Edit/Undo or the Keyboard shortcut. But when their is no physical keyboard you have to go through multiple steps to press ctrl-Z or edit/Undo So if there is a way to customize the interface to add undo/redo buttons, that would be helpul
  5. Just having some fun with the concept of love! 3D Coat, Houdini 16.5, Redshift GPU renderer
  6. Modeled in 3D Coat, Scene created in Houdini 16 Rendered using Redshift GPU renderer Having a little fun, and doing something a little more interesting to get your thought juices flowing!
  7. vertigo262

    Painting with transparency change or issue

    Yes BRO !!! tried multiple versions up to the latest versions !! on multiple computers, bro
  8. Since version 4.7.06 I think there was some kind of change or could be a glitch but probably not because I have the same problem with every newer version. When I select a smart material to paint with. For example, Dirt with 2.4 degree in shadow. The older version would paint with transparancy to create dirt or dust. In the newer versions, transparency is not working as it just paints over the existing paint without transparency. The opacity itself works, but nothing with the degree of transparency. I messed around for a while changing things like paint brush to airbrush and sometimes it worked and sometimes not. Then I couldn't get it working again. I am assuming their is a new feature I need to use, but I am not sure what is going on or if it's a bug in the code. Wondering if anyone knows what is going on, or if I am doing something wrong. If I load up 4.7.06 it works like it did before
  9. vertigo262

    Using a Shape spline as a curve spline

    Thanx...!! helpful but not helpful Would be nice if 5 supported realtime GI in the Sculpt room as well. So that their is less rendering to see what it looks like. Is there anywhere that lists what will be in Ver 5 on this site?
  10. vertigo262

    Using a Shape spline as a curve spline

    Hi, Is there a way to save the brush shape .spline, then use it for the curves .curve? For example, lets say I make a spline and modify some geometry, then I want to use the same path in the curves. But they are different save and load formats? can this be done another way, or the spline and curves used togethor? Or is there a workaround? This way you don't need to redo the splines and curves when switching between sculpting to curves
  11. vertigo262

    [Solved] Issues with Rendering other then default size

    oh, i see. It was working the whole time. It appeared as it was calculating the rays in a loop, but I was stopping it before it finished because I thought it was freaking out in a loop. So I guess it does work. Sorry about that
  12. vertigo262

    [Solved] Issues with Rendering other then default size

    I seem to be having the same problem in 4.8.03, unless I am doing something wrong
  13. When I try to render custom and choose anything but the default size. The render keeps looping and does not save. If it is set to whole screen and 2149 x 1137 then the image saves fine. Is there anything I am missing or is this a glitch?
  14. vertigo262

    [Solved] Copy Material Texture to Documents Dir

    Ok, that will work You should have the material ask if you want the textures put in the document folder on material creation would be a nice addition
  15. Hi Space Cases ! I notice when I am working on a project and create a smart material, it associates the Texture with the folder it is in. This makes perfect sense. However when the project folder is deleted or moved after completion, the Material still exists with an image in cache, and 3D Coat wanting the file location which no longer exists. My question is: is there a way or future way to be able to have the Texture copied to the documents folder, or an option to tell it to make a copy in the documents folder on material creation so that the materials can be used for future work without having to figure out where the texture file went. Because it would then be centralized in the Documents folder. So you can Archive or Create libraries while working on your existing project instead of manually copying each texture to the Documents folder while working on a project. Saves time, Makes for a faster workflow that can be used in future projects without premediatedly thinking about copying the textures into the document directory? Can this be done at all now? if not can it be done in the future? Raise ya hand if you think this should be part of 3D Coat! ok, so solutions?
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