Hi,
So as you can see from the image I am making a blaster which has many separate pieces. It has been retopo-ed and UV unwrapped to one map. Due to size differences, the only way to get clean bakes is to do them individually and tweak the bake depths according to need. I assumed that when I baked each object, 3D-Coat would place the result into one map also, but it creates a separate UV space every time for each piece! I then have to merge the new UV map into a single one, which takes AGES on an 8k map.
This is a very poor workflow. Am I missing something? Is this really the only way to bake multiple objects into one UV set in 3D-Coat?
Please help.