Hi guys I'm working on a little hobby space game project in Unity. I've been trying out some 3D painting softwares to paint models and so far I'm liking 3D Coat the most, it seems like a real powerhouse!
I have a quick question if someone can help. I've been painting this low poly model imported from Blender (as you can tell I'm not great artist... more of a programmer hehe). Problem is I've discovered the scale is wrong - I must have exported it wrong from Blender as it's like 100 times the correct size. This ship is actually 1.5km long when it should be 15m! I can't find a simple way to scale it down to 1% in 3D coat but surely there must be a way without me having to start from scratch?
I know I can change the scale in Unity but that can cause me problems when I start attaching weapons to it etc.
Anyway great software, I look forward to discovering what I can do with it. The price is very reasonable too compared to other software out there!