nobackup
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Everything posted by nobackup
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[Solved] what happened to my smart material preview window?
nobackup replied to nobackup's topic in General 3DCoat
oh nevermind - found it under 'show material preview' in preferences- 1 reply
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This is a weird one. No matter what I can't get a hotkey for "Change Parent ---> Root " to work. Clicking the button works. But no matter what key combination I set for it, it refuses to do it. This is the only menu item that behaves like this. I've tried going back to default hotkeys and resetting my preferences but it has no effect. Anyone else experience this or am I just lucky?
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I must be doing something wrong because when I import the EPS file its just black. What are the steps to get a custom shape from PS to COAT in EPS format?
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Yes, but I mean when creating new geometry from the hidden geometry.
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I would like the ability to just CTRL +select multiple layers in the sculpt tree, and then hit a hotkey and put them all in a new layer group. Basically the ability the group multiple layers with a hotkey. In addition, the ability to move more than one layer at a time into a parent layer is something that is sorely lacking.
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I would love if instances also updated to reflect hidden geometry and new geometry created from the original. A true instance of what you are creating, that would update with accordingly. For example in this image I am instancing a kneepad, but when I hide a section to make a new piece of geometry, that change isn't reflected in the instance. If you use a tool like 'clone' or 'cut and clon'e then the instance will also update. Please make this work with vox-hide as well. This would be very powerful and save a lot of time in my work.
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hm, ok I didn't realize that. I'll experiment. Thanks!
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In Blender you can tag vertices and have them be unaffected by the cloth sim. Can you do something like this in Coat? I can't seem to find an option for this. My characters' clothes are constantly sliding off their bodies =)
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I'm actually not sure if this is a bug or I'm just doing something wrong...I have a hotkey combo set to tweak depth...and it works fine on other tools such as the airbrush (as seen in the attached video). However, when using 2D paint it no longer works. Is this considered a different parameter even though it is called "depth"? 2022-12-27_20h29_19.mp4
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when using the cut off tool I notice in .50 you can no longer double click or press enter to complete the operation...you need to go all the way around and wait until the little green circle appears. This was not the case in previous versions - can we get this behaviour back? 2022-11-18_20h07_29.mp4
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[bug] airbrush broken
nobackup replied to nobackup's topic in New Releases, Bugs Reports & Development Discussion
awesome, thanks! -
[bug] airbrush broken
nobackup replied to nobackup's topic in New Releases, Bugs Reports & Development Discussion
deleting user preferences doesn't help =( -
[bug] airbrush broken
nobackup replied to nobackup's topic in New Releases, Bugs Reports & Development Discussion
also, fun twist - using the tool inversely will crash 3d coat. I've tried going back to earlier versions, but the problem persists. Next I'll try deleting my preferences and see if that helps. -
[bug] airbrush broken
nobackup replied to nobackup's topic in New Releases, Bugs Reports & Development Discussion
thanks for the suggestions. I tried the build tool and it performs as expected....but airbrush still seems to display a pattern. turning a stencil on you can still see the pattern, so it's not the stencil. For now I'll use the build tool. 2022-10-05_17h32_26.mp4 -
[bug] airbrush broken
nobackup posted a topic in New Releases, Bugs Reports & Development Discussion
using the airbrush now always leaves these nasty grid-like artifacts. It doesn't matter what alpha is being used. Using .48 2022-10-04_18h07_27.mp4