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nobackup

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Everything posted by nobackup

  1. I understand you can use the menu to change parent. The issue is 3d coat is selecting the object underneath the cursor, not the currently selected object in the sculpt tree. This becomes a real annoyance when trying to clone objects, or parent them, or any action which requires selecting objects. You always have to be careful that your cursor is not on an unintended object or that object will be used instead. I've attached another video to try to clarify. In this example I am trying to clone the black cube. I have the black cube selected in the vox tree. the cursor is over the black cube in the viewport. I hit the hotkey and it clones fine. Then I try it again, but this time the cursor is is over the green cube in the viewport. Instead of cloning the black cube (which I have selected), it clones the green cube instead. It is acting on whatever is under the cursor in the viewport. in the second video I am using the menu to clone the black cube. Again, it is selected in the voxtree, but because my cursor is over the green cube the green cube gets cloned instead. 2022-08-31_09h43_38.mp4 2022-08-31_09h48_14.mp4
  2. hm...i renamed the 3Dcoat folder and started fresh....and the same behaviour. it still picks what's under the cursor instead of what's selected in the vox tree: Andrew, any insight you can provide? (edit: turning auto pick off and pick by click off do not solve the issue) 2022-08-30_17h34_45.mp4
  3. Was there ever any resolution to this? I seem to be experiencing the same under the cursor behaviour as outlined in this thread:
  4. this also happens when parenting objects. In this example I'm trying to parent the red ball to the blue ball. If I have my cursor over the blue ball when I hit the change parent hotkey it will not work (because I guess it is selecting whatever is under the cursor and it won't parent to itself). pick by click is off and auto pick is off. 2022-08-29_17h16_19.mp4
  5. unfortunately it still happens even if pick by click is off: 2022-08-27_09h59_32.mp4
  6. Here are a couple videos showing some strange bugs in the sculptree that have been here a while. in the the first video I am trying to clone the pink ball. I have it selected in the scupltree. However if my cursor is over the green ball and I hit my shortcut key it clones the green ball instead. in the second video I have the red ball as a parent to the pink ball. I want to merge the sub tree into one voxel layer. I have the red layer selected, and I press the hotkey to merge sub-tree. However, if my cursor in the viewport is over the green ball all that will happen is the green layer and red layer become selected. This can be worked around by making sure my cursor is never touching anything, but it really shouldn't be an issue. Please have a look at this. thanks! 2022-08-26_09h47_50.mp4 2022-08-26_09h49_56.mp4
  7. hi Andrew, here's a video showing the problem. It happens a lot when using any 'on plane' option like 2d paint. it doesn't seem to happen using the perspective camera, only the ortho (NUMPAD 5 camera). However, as I do most modelling using an ortho camera this is driving me crazy. Any help would be appreciated! thanks. (edit: sorry about the audio =P) 2022-08-15_09h05_23.mp4
  8. nevermind I'm so dumb...you can just press ESC. problem solved!
  9. thanks but that doesn't seem to work for me, double clicking just draws another line.
  10. This is an old issue but it still persists. I like to use a flat camera when modeling, but when using the 2D paint tool (or any tool that operates on a plane) the camera often goes crazy and zooms to a point somewhere off in space. switching to the move tool and pressing F to frame the object is the only way to get back to a decent camera angle.
  11. is there a way when using the vertex line drawing mode to start a new line somewhere else without it being connected to the previous line? The only solution I've found is to switch to a different tool then switch back. In this case I'm using the 2d paint tool to draw straight lines...but i want to start a new line somwhere else on the mesh and not have it connected to the one I just drew. Using Shift (smooth) kind of works if the surface is flat...but how can I do this without having to smooth?
  12. ah ok, thanks - this is pretty much what I was looking for. I'll play around with this tool - thanks!!
  13. that link isn't working for me....but I didn't know this feature was already in...I will investigate!
  14. I would love the ability to use a curve to bend/twist/deform an object. The Pose tool can't really do this, neither can the move tool. Kind of like blender's curve modifier if you are familiar. It would make achieving certain shapes much easier in Coat.
  15. there is a nasty bug that resets my preferences after a crash. Happened twice so far. using .34
  16. using .22 - smooth on a surface sometimes creates this nasty effect:
  17. when working with instances and the hide tool I would like the ability for hidden geometry to also be instanced. for example in the video, when I separate the hidden geo, It would be SO much better if the instance also did this action. 2022-04-01_12h42_00.mp4
  18. think i found a bug ,no matter what I can't get a shortcut to work for "change parent ---> root" in the scupltree.
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