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JustAnotherName

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Posts posted by JustAnotherName

  1. 21 hours ago, L'Ancien Regime said:

    Marvelous Designer is the ultimate (CLO3d is the commercial version for actually manufacturing clothes).

     

     

    The thing is that (as I remember correctly) you have to have the models in the first place and the unfolding process works the wrong way, namely you draw your patterns 2D and then tamper on your model. So, MD is only in theory the "ultimate" if there is any program who can claim this title. But I am not familiar with the latest version, so I cannot tell if they fixed the shortcomings.

  2. Hi guys, I usually use made to measure models from makehuman to obtain cutting patterns for my catsuits in 3DCoat.

    Lately I want to obtain a cutting pattern for a suit as seen in the attachment.

    Can anybody give me an idea how to do this? I have to bring the body in this position with the flexed limbs and then sort of 

    coat it closely with a surface. HOW DO I DO THIS??? If you mention other programs be aware I don't have experience with them, probably.

     

    002914.jpg

  3. I am looking for someone who can create a simple 3d model from a certain part of a picture.

    I am planning to 3d print this model in order to create a mold form from this and a latex model from the negative form.

    Please PM me for more information. Oh, and how much you would charge for it.

  4. I am trying the model from makehuman.org out now but have measurement issues (they just have too less input fields for hard numbers)

    and the export of the UV map has the wrong scaling, still don't know why, it's always a factor of ten, but the lengths in 3dcoat are all correct.

     

  5. Hey guys,

    I was trying to get a catsuit pattern in Marvelous Designer since it has flattening capabilities.

    Problem is, you apparently cannot draw seam lines on bare skin as I need to do.

    It would be a massive advantage to do it in MD, since you only need body measurements which can be edited on the model (no complete 3d scan necessary).

    Can you give me a simple procedure to draw a similar avatar in 3dcoat with defined measurements as in the attached picture?

    Please mind that I have nearly non existant drawing skills. Just used 3dCoat and Retopo Room for pattern creation before.

    001012.jpg

  6. I had to clean up the scan some time because the Autopo didnt work before,

    but now I am quite satisfied, though 3dCoat had some crashes throughout the process.

    It's a shame though that Photoscan does not calculate the correct scale.

    Just one further question, I used AUTOPO w. PTEX, is there a big difference between this and the "simple" AUTOPO option?

    001005.jpg

  7. Thanks for the tips!

    I got a reply now from Agisoft and it seems that the trial version I am using does not support scale features.

    I am trying to get along like this now:

    -Import model with Voxel sculpting method

    -Using Edit Scene Scale and changing it until a measurement fits a length on the object

    Can you please tell me how I can go from here and do something like AUTOPO after the rescaling?

    If I save as .obj and import again it does't show any mesh now.

  8. Hey guys,

    I am using Agisoft Photoscan to take pictures and build a 3d model from people.

    Previously I was using the Sense 3d scanner and usually used the Autopo import to get a sufficient

    mesh for creating some cutting patterns from the UV map.

    With the Agisoft .obj file after importing it is like a point object and after zooming

    I realize it has the wrong scale (about a factor 170 too small). The Autopo also is not able

    to build a decent sufficient mesh on this model.

    Do I miss some tweaks for importing or is it the Agisoft Software I have to be careful with?

  9. I unwrapped several items from my 3d scans now and usually the results are acceptable.

    But executing "Save Contour" mostly produces a message like "Warning! It seems some islands are stretched...The percent of distortion is...."

    Sometimes I have values of 30-50% distortion but the cutting patterns are not that much messed up.

    Are the values an average of the whole distortion or is it just the maximum stretching of a specific island? Is there a way to minimize this?

    I usually use "Cloth Relax" before I save the map to an .eps file.

  10. I watched the following videos which were recommended for a problem of mine:

    My problem is that after following the workflow from the video, my model in Retopo room is modified correctly concerning the mesh but the cutaway and modified pieces are still there.

    In the tutorial the head was immediately gone changing from Sculpt to Retopo room.

    It is kind of irritating if you want to introduce strokes like in the video.

    Unbenannt-2.jpg

    Unbenannt-1.jpg

  11. I apologize at the beginning because the question maybe too silly...

    After importing scans of persons into Retopo Room to create some cutting patterns I have sometimes bad scan areas,

    for example a fillet in the crotch (where I didnt collect data with the scanner).

    If I want to remove/smooth that fillet in Retopo whats the best way to do it?

    If I manipulate in Paint Room, the mesh stays the same, only the underlying body is modified...

    but I only need the mesh for my purpose.

  12. 16 minutes ago, Tony Nemo said:

    My version of 4.7.9 looks like this:

    2016-08-29_1109.png

    This is with some faces selected so it's not a context related issue.

    I also don't find this option in Retopo menu (my version is 4.7.6)...

    my current solution which I found now, is that I save an .obj file from Retopo and then Import->Model for Per Pixel Painting.

    With that I obtain a model in UV room.

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