Let me begin by saying that I do have decades of experience 3D modeling/rendering and even development related to such for games, etc....
I love the app for the most part and certainly much easier to use than the competitors. The visual quality of the objects during sculpting just.....bother me. I'm certain I probably just haven't figured out the 'trick' yet but the ease of seeing the form never seems as clear as in even an app like Sculptris.
Not a fan of the 'depth' element of the shaders. Even though I do understand the nature of AO, it just....makes the surface more confusing (again likely not using it right). I've tried creating more shaders and downloading what I could find online. I assure you that I've also attempted to search for the solution many times but nothing that seemed to answer it.
Are all the shaders dependent on environment maps? I know there is the option for a MatCap shader but that's camera projection and wish I could actually define the shader from a reflection sphere as is in other apps.
Essentially, I'd just love a simple clearly visible grey clay sort of thing as is default in most sculpting apps.