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Heksagon

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Posts posted by Heksagon

  1. I tried to use 4.9.07 (normally I use 01).
    It looks great, but I'm confused by some changes.

    Transform Tool: To Center Mass, Align to View etc options.
    These options are really important for me and many other users, so I'm not sure why they're gone.

    Vox Hide: I no longer have an option to use Lasso Tools. 
    Most people use this tool with Lasso Tools, so... this change seem to be a bit odd.

    Edit: Ok, now I see that the greyed out Lasso Tools is a known bug.

    • Like 1
  2. 11 minutes ago, AbnRanger said:

    It doesn't bake imported NORMAL Map details to a mesh, but DISPLACEMENT map details. Try to sculpt (paint with depth channel enabled) some detail in MicroVertex mode, then export and see what I mean.

    I see... But I'm still not sure how to get the desired results.

    If only DISPLACEMENT maps  may be baked - there is any way to create a displacement map from the normal map inside 3d-coat? (Yeah, I'm a beginner, as I mentioned before).

    I would be extremaly grateful for your help.

  3. 55 minutes ago, AbnRanger said:

    You cannot bake displacement from PPP mode at this point. It needs to be Microvertex mode.

    1. Micro - Vertex from splash menu
    2. Import - > select mesh
    3. Texture -> Import -> Normal Map
    4. File -> Export -> High-poly mesh
    5. Then go to the Scultp Room
    6. File -> Import Object
    7. Aaaand the imported mesh has no normal maps' details.

    I'm pretty much a beginner, could you tell me what I'm doing wrong?

    Before Importing the mesh to the Sculpt room, I can see the proper, high poly and detailed mesh, if the "View -> Show Poly object in Sculpt Room" is on - but I have no idea how to make it editable. I'm really clueless. There is any way to create a mesh from this preview?

  4. Hello everybody.
    I have a problem with making something really important for me and I can't find any tutorial for my idea.

    I don't have much experience with 3D-Coat or any other 3D software (so yeah, noob questions alert).

    I would be delighted if there was anyone who could help me.

     

    My goal- I would like to make a textured cylider with a seamless texture (real geometry), using Alphas or Stencils, without any stretching etc.
    I wonder if there is any good and fast way to achieve it.
     

    I'm really sory if it's a silly or way-too-noobish question.

     

    Cylinder.jpg

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