Jump to content
3DCoat Forums

Mack

Advanced Member
  • Posts

    384
  • Joined

  • Last visited

Everything posted by Mack

  1. Yeah I can send it your way. The file is big, can I have your email for a WeTransfer? I am surely making some mistake somewhere along the way.:) Thanks
  2. Got it work, kind of. It does not work to export from the sculpt room. It kind of works to export from the Paint room. It's awesome that this works but it's very messy. The first pic is from 3DCoat and the second pic is from Blender.
  3. Hey Stuart, do you have video of this process from beginning to end?
  4. Thanks Carlosan. My models have multiple parts, do I have to Autopo each part?
  5. Hey Stuart, this exports vertex paint from 3DCoat into Blender? Thanks for your help.
  6. So essentially I just vertex painted instead of UV Mapping, and retopoing? Anyway to get vertex paint into Blender?
  7. thanks. Do I have to UV wrap my model then paint on it? and Retopo? I guess this is my issue : Final thing and probably the most important, if you are not that familiar with 3D Coat, you should know that if you just sculpt something and go to the paint room, paint over it and you want to move it to Blender, it will not work. I always assumed that 3DC creates an auto UV map and that otherwise it would not be even possible to paint on the model, but I was wrong and no one ever informed me. But I am saving you the trouble now of being confused and angry for weeks if you're in the same spot like I was. In this case you are just painting on vertices(vertex-paint) and not on any texture maps( UV maps). If you want to move it successfully to Blender, you need to retopo the model, UV unwrap it, bake the colors on textures(in case you are dealing with an already painted model) and then move to the paint room. Only after this will your paint be actually placed on a texture map, which can later be exported to Blender properly. You have a lot of tutorials on retopo and unwrapping so make sure to go through that before using this addon.
  8. It does not work for me. Installation seems fine. 3DCoat V 4.9.60 Blender V 2.91.0
  9. I seentially want to do this :
  10. I am a total noob in the paint room. I primarily use 3DCoat for modeling. I want to export a painted/textured model into blender with all the paint /texture on it. Using the Applink which works fine but the model gets imported into blender without any paint/textures. I know I am making a bunch of mistakes in doing this, so I would love for someone to show me how to do this properly. I attached a short vid of what I am doing. Thanks Mack 2021-05-08 17-02-18.mkv
  11. Ah, good to know it's not just me. Thanks for all the help Carlosan.
  12. I tried the work around, and the alphas are there but they still have no depth. All the ones that don't work have a darker area within the circle, like they are not alphas.
  13. Yes. Until I found out that I could load an entire folder of alphas. It's weird because they have worked in the past. Thanks
  14. Hello everyone, I need some help. Some of my alphas do not work. They have no depth. When I try to use them they do not work. Thanks Mack
  15. Exploring some Flora for a piece I am working on.
×
×
  • Create New...