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radionix3d

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  1. ok, this has worked for me. Thanks everyone for help! https://monosnap.com/file/Gkmy3BBaGzuCdQPzrhBbGchihoDGS8 https://monosnap.com/file/rvaGngRNbliXsWArUnL6Kmjvs1BIZP
  2. Hm, I'm not sure what's happening but as soon as I turn on a low poly in the paint room displacement dissapears but it's the same low poly mesh! Can someone explain me what's happening?
  3. I'm doing some tests with painting tesselation in the paint room and exporting it but so far when I try to export it through export object and textures it produces only a grey image. What happens? I'm trying to export this https://monosnap.com/file/vbCUYmJTlKn0NskwniaudFWPwukVpu Normals and AO exports ok
  4. Basically I want to do what this guy does - https://youtu.be/HLdI9ZT-gFI?t=2340 His sphere brush uses the head as a reference layer but I can't find this setting anywhere.
  5. Hello everybody I have been trying to export a vertex painted mesh with no success. Is it even possible? I can export the mesh but no Modo, nor 3d max import any painted info.
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