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urahziel

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  1. Ok, thx. Normally I would prefer to use multiple maps, but we are in the middle of production and it was decided to use only 1 map. This wasn't a big problem until I needed to create additional maps for some shader effects. But I see, the solution should be to throw more power at my problem xD
  2. Polycount shouldn't be a problem, the mesh has only around 34k vertices. It was created in Maya, uv-packed in 3d Coat, fixed in Maya and than painted in 3d Coat. I also gotten some packing problems, when some UV shells are overlapping. These UV shells gotten somehow reconnected and crumbled to zero. So I needed to delete these overlapping shells, than packing, reimport to Maya and recreate them. Perhaps this is creating some strange Problems, but i'm not sure. When i'm loading the file, I can see how my memory is going up to the max and then the swapping starts, so possibly more memory would be the solution. My mesh is also using only 1 uv set, but I have far more layers. AO, Curvature, around 15+ smart Material Layers and 30+ other layers, but most of them only have some small details.
  3. Hi guys, i'm working with pretty big files with many layers and experiencing quite some real long loading times. It takes around a hour or longer to load a 1.6 gb, 4k big file. My rig is a core i5 760, 16gb RAM and a nvidia gtx 970. Are there any known issues with big files or many layers? Do I need more RAM for these kind of files? Is it possible, that many overlapping uv islands increasing the loading time? Hope anyone can help.
  4. No, I was using the version 4.7.06. After installing the newer version, "Cylindrical" and "Spherical" are working correctly again, but "Cube Mapping" is working wrong as mentioned before.
  5. The Scene Scale changed the scaling, but it's not like the preview. I tested a little more and realized, there is even more broken. The Results after "Refill Material" are all identical by the following mapping settings: "From Camera", "Cube Mapping", "Cylindrical" and "Spherical". The only distinct mapping is "UV-Mapping". Also the "UV-Mapping" is the only one with the correct result in correspondence to the preview. And there is even more, you can see an offset by any UV-Border. I suppose there is something broken and 3d Coat is using "UV-Mapping" for every mapping settings... The whole behaviour works fine, when I paint with the brush and don't use the "Refill Material" option. But how can this happen after some hours of work? It worked correctly at the beginning.
  6. Hi Guys, my Problem is, when i look at my "Smart Material Preview" with "Cube Mapping" everything is fine, but when i fill the layer, the material has another much bigger scaling. So I need to scale every material really small and try blindly. The strange is, this wasn't at the beginning. At first everything was fine, but after working some hours this behaviour occured. A restart didn't change anything, also the problem occur on new files. Is this a bug or an option which i accidently activate? I'ts now the second time I have this problem. Last time I fixed this issue with reinstalling 3d Coat and deleting any associate file, but this is not really a nice solution. Can anyone help me?
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