Jump to content
3DCoat Forums

dodgevipert56

Member
  • Content count

    7
  • Joined

  • Last visited

Community Reputation

0 Neutral

About dodgevipert56

  • Rank
    Newbie
  1. dodgevipert56

    UV flipping in maya

    from the export options in 3d coat I simply enabled export geometry low poly version, then maya mental ray setup and thats it. In 3d coat 4.0 I had no issue with the flipping uvs, all gave 1 type of shaded uvs and its easy to flip them around in maya.
  2. dodgevipert56

    UV flipping in maya

    I tried 3d coat to export auto mapped uv model to Maya the uvs have both red and blue shaded ones, how do I make sure all are blue shaded. From maya i did freeze transform on the model and no flipped normals then imported into 3d coat for auto uv mapping.
  3. dodgevipert56

    3d coat UVing

    i dont knw why 3d coat got really complicated used 4.0 before had no problem with the flipping uvs
  4. dodgevipert56

    3d coat UVing

    Im just using File->export obj and textures , then only ticked "Export Geometry", low poly mesh, Export preset set to Maya Mentalray, then pressed "Ok" yes
  5. dodgevipert56

    3d coat UVing

    this is the image
  6. dodgevipert56

    3d coat UVing

    sorry not texturing, im using File->New-> UV map mesh and selecting Auto mapping.
  7. dodgevipert56

    3d coat UVing

    Im using 4.7 and when I bring a mesh(symetrical) from Maya with good normals (and no inversed normals - also did freeze transformations so no black areas), do the UVing in 3d coat and take it back to maya I get blue shaded uvs along with the red shaded uvs. The red shaded uvs are from the duplicated and mirrored meshes. How do I make sure the all the uvs are blue shaded???
×