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Everything posted by Sebastián Benítez
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Selling my 3DCoat v4 macOS License
Sebastián Benítez replied to Sebastián Benítez's topic in CG & Hardware Discussion
Bump! Anyone interested? -
Selling my 3DCoat v4 macOS License
Sebastián Benítez replied to Sebastián Benítez's topic in CG & Hardware Discussion
Bump! I’ll accept $200. -
Hello. I’m selling my macOS 3DCoat v4 license for $250. I'll accept Paypal only as I need the credit with them.
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Is there a way to temporarily snap to grid, for example to start a cut operation with a circle centered at an object but without snapping to every grid division?
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The latest beta version for Mac.
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Hi. When I hide the clip mask layer, the masked layer ignores that and still shows the effects of the mask. Is that a bug or is there an alternate way (without removing the clip mask)?
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Is there a way to merge or merge on export all the paint objects into a single material? Because when I import the mesh from UE4 it has multiple materials.
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An automatic hourly backup to another disk/Pendrive/Google Drive/DropBox is a great saver in these situations. There are a lot of free programs that let you select the folders to backup, so you could always have your projects folder readily available should shit hit the fan.
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@digman thank you!!
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@Carlosan: that's in the paint room. I was talking about the sculpt room. I tried anyway, no difference.
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@digman: I've seen in older videos that the frozen regions were softer and grayish, much like ZBrush. Now I get a horrible black mask. I'm using the standard clay shader. Do you care to share your shader settings? Thanks.
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Is it possible to paint and export multiple textures for the same UV set? I'm thinking sort of different skins for a single model. Also, how would I go about multiple LODs?
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Hard Surface retopo question
Sebastián Benítez replied to Sebastián Benítez's topic in General 3DCoat
Thanks digman, I'll check it out. I used mostly the quads tool, which doesn't seem ideal in this case. -
How do you straighten the edges in a retopoed mesh? I find it very hard to produce a low poly model with accurate edges.
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Hi, i have trouble retopoing with radial mirror. It worked recently but then the retopo mesh started acting. The model is cube shaped and symmetrical. So i retopoed one corner and mirrored with 8 parts. It worked, but now each part is thin if i use a value of 8. Edit: nevermind, sort of solved it.
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I meant if you create your own models as part of your workflow and whether you do it inside 3d coat or in other 3d application. Edit: more specifically, how suitable is 3d coat for making kitbash sets to reuse within 3d coat.
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Do you make your kitbash models inside 3d coat? If so, what is your workflow?
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Retopo with chamfered geometry
Sebastián Benítez replied to Sebastián Benítez's topic in General 3DCoat
Thank you so much -
Is there an easy way to bevel an edge?
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Thank you Eric
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Hi. I got some questions : 1 - What is your hard surface Workflow? 2 - Is there a way to unsmooth a voxel object? I find sometimes I smoothed something too much and can't reverse it. 3 - How do I keep my edges hard and smoothed? 4 - What's a good voxel resolution level for hard edges and small details? I find myself using 8x or above and I'm not sure that's how it's done. Thanks
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I solved the cuda install, but 3d coat still doesn't appear to be using cuda.
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I do but I guess they are broken. I tried updating and the update fails. Edit: Solved it using the driver from the dev toolkit.
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Hi. 3d coat on my mac shows (GL64) but not CUDA, does it mean it isn't using CUDA at all?