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StefanoCiarrocchi

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  1. Hi there here in Italy we stay at home due to corona virus spreading all over the country, so I take this time to model and print some cool creatures for my children. I take the references from a child book, and modeled this two characters using 3d coat, and then printed with my fdm printer. But I have one question : i was used to model toon character in blender using a lot of subdivision surfaces, so i have only few vertices to move and always obtain a smoooth surface all over the model....this is not possible in 3d coat and his tools....or am I wrong? I'm asking this because i found that a lot of work need to be done in order to obtain smooth surfaces with all this triangles, and this job was not so easy and often boring and painful...do you have some suggestion for modeling toon with smooth surfaces in 3dc? thanks in advance, hope you like this 2 characters. Stefano
  2. hi there, this is my first model completely realized with 3d coat! I sculpted the high res model and then I created 2 versions : the first for 3d resin printing merging all the meshes, and the second for a low res game version with texture baking. Hi found that 3d coat is really powerful and nice to use but some features and functions are a really hard to understand. For example it would be really nice to have coloured layers, layer visibility lock/unlock like photoshop and the new blender, shift select layer to move more than one layer into another with one click....some silly things that would make the software much more enjoyable to use. Anyway, hope you like it, comments and critics are welcome! this is the low res version: https://skfb.ly/6QLVQ https://sketchfab.com/3d-models/ogre-game-model-af64b22e96b94b6893149cd1953ffc87
  3. ok, it seems that I find the way to fix this error...simply create a new vox layer, keep visible this new layer and the broken one (without all the holes and errors), right click on the new vox layer and go for "merge visible" ...it seems that all the errors are disappered... i won't close this post just because I'd like to know if someone know where this errors could be born, and to wait and test that everything goes fine with the modelling... thanks agaon anyway!
  4. hi there i was modeling a creature using a lot of coat brush and vox layers to create the various props on the surface, but now the mesh of the body, as soon as i try to move,deform, sculpt it, creates a lot of holes and cracks instantly, as shown in the attached images. And it happen in all the surface, not only onthe chest. Sometimes undoing the operation don't work, and i have to quit 3dc without saving... Dulpicating the mesh or remeshing, or voxelizing don't work, I really don't know how to solve this problem, can someone help me? thanks in adavance... this is the mesh after exporting and reimporting it in 3dc...
  5. these are my results in directX, in opengl there are about 100 point less. My laptop is a fujitsu lifebook t901, I5, 8 gb ram, intel hd 3000, wacom digitizer display. The real slow down happens when the cursor moves on the geometry and then when you sculpt, when the cursor is on the background it's fast as it should be, while in Blender is always fast. Hope it helps.
  6. maybe similar problem here : Im working on a laptop with wacom digitizer screen and intel graphics hd 3000, quite old, no cuda, so I use 3dcoat Directx when the pen, and the brush, is on ther geometry (about 600.000 polys) it really goes slow, very slow, quite unusable...the strange thing is that the same geometry in Blender sculpt has no problem, it's fluid and fast, and we are talking about the same poly count.... is there some setting that I miss? Is it possible that on older hardware blender sculpt more fluidly that 3dcoat? thanks in advance for any suggestion
  7. Thanks for your reply Tony, unfortunately I have the italian(maybe this is his name) keyboard and the square brackets doesn't work directly, they need a combination of Alt Gr + key, so at the end the shortcut don't work. Do you know where can i set this parameter on another shortcut? thanks again!
  8. can I add another question? I'm cutting some geometry in voxel mode, and the tool icon is a huge yellow circle, as in the image, that slow down a lot the performance of 3d coat.... how can I decrese the radius of the tool? in the upper bar there is no size settings ... thanks again in advance
  9. Hi Carlosn thanks for your reply......I was thinking about a stupid error, simply because 3 days ago everything was ok....and I found it. As you can see in the image above, "Invert shift action" is active, so it draws the curve only when i keep the shift pressed....shame on me.... please delete this post and thanks again for your support
  10. Hi there curve tool doesn't create any kind of curve, or points to control the curve when I click on the geometry; same problem with the text tool, no text is created when clicking. The geometry is active and visible, both in polgon or voxel mode.... Any suggestion how to fix it? Thanks in advance
  11. thanks a lot Carlosan for your fast solution! this explain very well the "newbie" ... but this is my revenge ! ---->
  12. Helllo everybody I'd like to show you my last personal project, sculpted and rendered with 3DCoat, and then some post work in Photoline Comments and critics are welcome, hope you enjoy it!
  13. HEllo everybody it's the second time that I found this strange behavior with move tool in surface mode. There are no freezed polis, no mask, nothing., but the move brush seems to influence only some parts of the model. Any suggestion? This problem makes impossible macro modification of the surface via move tool, and this is a job model. Thanks in advance Stefano
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