DavideBianchini
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Fixed it. I was able to remove the N-gon in Cinema 4D, and re-import into 3D Coat. No more UV issue. Thanks, -Davide
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Hey guys, I am trying to UV a simple object (in UV room), but one face in not being recognized. I am assuming this is because it is an N-gon? Are ngons not able to be UV'd?
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Hey guys, I'm sure this has been asked before, but I was curious if there is a button that will auto-fit the UV islands to completely fill the UV tile/preview window. I have attached an image below of an example I am working on now. Pressing "auto-scale" didn't seem to do much. Thanks! -Davide Foundation_Walls_Bottom.3b
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That's my problem though. I've done that already: I moved the UV's, hit apply, and then hit delete unused UVs....but still the empty UV sets remain. I was able to figure out how to do it in Cinema 4D. But I would still like to be able to do it in 3DC.
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Hey guys, I imported an OBJ with 7 UV sets, and I would like to delete one of them. I tried using the "delete unused UV sets" button (by moving the islands of one UV set to another), but it didn't delete the empty UV set. I'm not sure why. I've attached the file to this post (I want to delete Eye Moisture and/or Cornea). Any ideas what I am doing wrong? Thanks! Model.3b
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Hey guys, Thanks again for the great software. I ran into a slight issue with "clear seams." When I import an OBJ (per-pixel), and press clear seams, it leaves one seam uncleared (see attachment).... Ctrl+Click does not unselect the seam either... nor can I delete the unused UV Set which the seam apparently occupies. Any ideas what the issue may be? Thanks! Davide clear-seams-issue.3b
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That did the trick. The polygons are now visible in 3DC. However, I should note, in C4D, the backfaces are still grey, and render grey w/o material.... (note, this is only C4D. If I import the OBJ into another 3D application, I see materials on both sides)....odd
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Applink works great for me. I had the same error ("unable to write file..."), but followed the instructions on the bottom of page 1 in this thread, and now it is a smooth back-and-forth. Only slight issue I found was for some reason I can only paint on one side of a flat object. The other side appears "invisible" in both UV room an paint room... odd. -Davide
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Hey guys, I am running into an issue when I import an OBJ and unwrap it in the UV room. When I switch back to the paint room, I can still paint on the object, but not the depth/normals. It just paints on color/spec. I have tried this with multiple different OBJ files and all have the same issue. I have attached a screenshot of a test file. Any ideas what the problem may be? Thanks!
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Create normal map based on surface curvature?
DavideBianchini replied to DavideBianchini's topic in General 3DCoat
Perfect, thanks so much. It was easier than I thought. -Davide -
Hey guys, My question is as it says. I have an imported OBJ (which already has UV maps included) and would like to generate a normal map based on the curvature/cavity of the surface. I have been watching the tutorials on baking textures, but am still confused about the overall workflow of 3D Coat, which room I need to be in, etc. Any tips you can provide are appreciated, Davide