Jump to content
3DCoat Forums

Findus

Advanced Member
  • Posts

    100
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Findus's Achievements

Novice

Novice (3/11)

14

Reputation

1

Community Answers

  1. Hi, I assume this is the same problem as I'm experiencing right now. Is there an ETA on when there will be a freely resizable tool bar? Or maybe there's a workaround like editing a text file somewhere. I'd like for the icons to only be one column that's adjustable in width, just like the alphas next to it. Currently, this is taking up a lot of space.
  2. I think for now I'll go with setting keyboard shortcuts for the individual tools and ignoring the Ctrl/Ctrl+Shift toggle for the Points to Polygons tool because of the aformentioned conflicts. The voice commands seem interesting and I'll probably give them a try one day if I have more time, but I can't really see myself using them. I might change my opinion after spending some time with them, of course, but it doesn't seem faster than keyboard shortcuts (while it would be a possible solution for my problem). Like said in the video, one area where the voice commands shine is probably when there are a lot of different commands to remember, but doing retopology, I'll only ever use a handful of tools regularly and switching to other tools every now and then doesn't really matter that much. And I'd have to test how well voice commands would work for me while listing to podcasts etc. But I guess that's all moot until I really try them. Keyboard shortcuts have the problem of remembering them after a while, but for me, they usually tend to transfer to muscle memory pretty quickly (going so far that I sometimes can execute them basically instantly, but if I try to consciously remember what they are exactly, especially for more complicated combinations, I can't). So there might be some initial delay when revisiting a software after a while, but then they work great.
  3. Thanks a lot, I'll take a look!
  4. Painting on the 3d model, this seems to have been fixed for me in 2023.22 (possibly earlier, I updated from 4). Which version are you using? For me, the problem only persists if I paint in the UV window. Basically, every pixel the midpoint of which lies outside of the uv island can't be painted (which is a headache especially when doing lowres textures). You get a clearer picture of what's happening (and less missing texture) if you temporarily switch to the pencil tool as that shows the texture without interpolation.
  5. Thanks a lot! That makes sense. Is there a way to reassing the ring switch/option of the Collapse tool to something else than Ctrl? I could assign a hotkey for the Collapse tool (and thankfully the hotkeys switch back to the previous tool when hit twice) but didn't find an option to affect the behavior options, which would be even better. Edit: This seems to be a general problem. Tools like Points ot Polygons allow to temporally switch to other tools with Ctrl or Ctrl+Shift, but many of those tools are then hampered by the fact that they have options for Ctrl (and perhaps Shift) themselves.
  6. I'm currently doing retopology and wonder if there's a solution or a better way to achieve the following: I'm using mostly "Points to Polygons" as the gives me the control I need. (I'm aware of Smart Retopo, but want to set each point individually, work with plenty of triangles etc.) I set the Ctrl key to Collapse. This seems to collapse whole edge rings which is great most of the time, but is there an option to directly collapse just a single edge? I know I can switch to the select tool and then to collapse or I can drag one point of the edge to the other and then reposition the point, but having an option key to just collapse a single edge would be much quicker. Likewise, is there a way of directly turning an edge (having it connect other vertices in a polygon) without selecting it first? The quickest workaround I see right now is to cut a new edge in the desired direction and merge the resulting middlepoint to a corner. Lastly, I've set the Add/Split tool to Ctrl+Shift in the Points to Polygons tool. This will remember the last point I selected / used with that tool previously, having the operation start at that point. This might be helpful if I want to continue there, but is undesirable most of the time as it prevents me from starting directly where I want. When using the tool directly, I can get out of this previous selection by hitting the Escape Key. But if I use the tool as a Ctrl+Shift option, that's obviously not possible as that combination is taken by Windows (Ctrl+Esc, too). I can click on the previous point to remove it, which is a bit cumbersome (if it is visible on the screen at the moment at all), or I can hit Backspace. That's ok, but requires me to use my right hand and let go of the mouse. I wonder if there's an option to not have the Add/Split tool remember the previous/last vertex used with it, which would be overall much more convenient in my case.
  7. Thanks for the recommendation. I'll give it a try!
  8. Hi, I'm trying to decide if I should install 3DCOAT 2023 or 2022 (currently still on 4). I know I can probably install both and find out for myself, but I'd like to get a first general idea from users who are more familiar with the software. Is 2023 just a continued development of 2022 or a bigger break, maybe with removed features compared to 2022 and newly introduced bugs that need ironing out? New features in 2023 I can look up more easily. Thanks for your time!
  9. So apparently the problem is with my email address for whatever reason. I created a new account using a new email address, got the activation link, and could transfer my license to the new account without a problem. And when I tested the password reset link, it still didn't arrive for my original email address, but for the new one. No idea on which side the mails get blocked and for what reason. I'll contact the postmaster of my provider.
  10. No news so far, I'm afraid. So do they usually reply to emails sent to the addresses indicated above at the moment and how long does it take? Are they working through a backlog or should I assume my mails never reached them? I could try using another email address on my end, I guess.
  11. Hello, What is the best way to contact Pilgway currently? I'd like to reset the password for my Pilgway/3dCoat (not forums) account, but the reset link doesn't either do anything (but I do get a message that an email was sent) or the email doesn't get through (it's not in my spam folder, either, not sure if anything is blocked at provider level). In the last weeks and months, I've tried to write to sales@pilgway.com (including a sales question), support@pilgway.com and support@3dcoat.com. The latter once resulted in no anwer and once in a time-out, perhaps because of the blackouts they are currently facing. I understand these are trying times for them and it's amazing that they are still operational at all, but maybe someone can help me to reach out to them.
  12. Not a feature per se, but one thing that's really missing in my opinion is a proper written documentation. Nothing against the videos, they are done very well, but in my workflow I use 3D Coat now and then for specific tasks and I'd wager that's the case with many users who do 3D professionally. This means I need something to get me up to speed quickly and directly and I might forget things between uses. The tooltipps are great for this as a first step, but an up to date documentation with workflow examples would go a long way. The current documentation is often lacking in that regard. The problem with the videos is the time they take to watch, they might be outdated at times, valuable tipps might be buried somewhere in them without this being apparent from the description. Of course they have advantages too (and like said they are very well done) but they can't replace a full written documentation in my opinion. As far as features are concerned I agree that sculpting layers are missing (I can't imagine that would work for voxels, though) and I'd also say that sculpting, painting and retopo should be the main focus of the software.
  13. That worked! Thanks for taking the time and the workaround!
×
×
  • Create New...