Hi There,
I've got the demo version of 3dcoat at the moment and was looking to bake maps for some large assets.
Every time I try to load the obj in I get an 'square of the uv set is too big' error. Is there a limit to the amount of tiles you can bring in?
Most of the assets I'm working on are around 70 or so tiles and sometimes up to 200 udims/tiles. Before anyone asks, yes, I do need that many tiles Sometimes the camera is rubbing up against the asset.
Cheers,
Mark