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Rashed

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  1. I havn't found a solution. I'm asking how can I export the retop from 3D-coat and KEEP the Z-Bias?
  2. It just looks like the Z-Bias isn't being applied upon export. If I change the Z-bias to 0 then the Retop covers the hp like it does in 3DS Max
  3. The model is a Zbrush import which has been decimated
  4. hey Carlosan, thank you for your help but unfortunately it hasn't changed anything. Edit: I am aware of how to apply the symmetry to the model. The issue is that the model doesn't surround the high-poly like it does in 3D coat.
  5. Hey guys, So I have started re-topping a character I am currently making and decided to export out what i had for testing in 3DS Max, problem is, it seems that the exported retopo doesn't export with the z-bias? See screenshots of the model in 3D-coat and 3DS max below Is there anyway to fix this? I would prefer to not have to go over the model again in 3DS Max. Thanks guys
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