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About Hrungdak

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  1. Hrungdak

    3dCoat not starting

    Updated NVidia drivers, nothing changed. So I am running out of ideas, will write to support. Thanks for your suggestions.
  2. Hrungdak

    3dCoat not starting

    @ajz3d: hmm, Nothing on the machine but Windows Defender. I ran the program with admin rights, don't know what there could be else. But thanks for the hint. @MichaelGdrs: driver is always a good candidate. I will try to test for updates again (done already some days ago, but...)
  3. Hrungdak

    3dCoat not starting

    OK, Laptop is running again (Mainboard exchanged). I installed the 4.7.36 Version and nothing changed. I installed it alternately in C:\Tools\3dCoat-Folder, but same behaviour. If I install 3dCoat in a virtual machine running under VMWare-Player, all works like charm. I don't have a clue where to search for the problem. Is there any Log-file or sth that i can view?
  4. Hrungdak

    Normal map is scattered

    The workflow in the Paint room is not the problem. The way TO the paintroom is. I think, i found the solution. In the sculpt room I took the Clay-Shader for the model. If I reset this to Default, it works.
  5. Hrungdak

    Normal map is scattered

    I used the bake command. The Import Object dialog appears as the last dialog of the bake command:
  6. Hrungdak

    Normal map is scattered

    Hi Folks, I have already completed some simple objects and imported them to unity. But some of my models don't do what I want. One example: I want to sculpt a simple block for a stair or a wall. The sculpt looks like this: Very simple, very basic, very boring, I know. Next, I do the low poly mesh, define Seams and unwrap: The UV needs some workover, I know. The problem begins with the BAKE: I choose Unity and let the standard settings as is. The result is this: The normal map looks very scattered, and the model is not usable with this map. What am I doing wrong here?
  7. Hrungdak

    3dCoat not starting

    Just as I was answering this post, my laptop's mainboard died. So I have to wait until Monday to continue with tests. Here are the Specs of the Laptop: Dell XPS 15 9560 i7700 HQ 32 GB Ram NVidia Geforce 1050 GTX As soon as the laptop is working again, i will install the new (beta) version. I think it could be some rights problem, so I will install the program in another folder than Program Files. I'll keep you informed. Thanks for your help so far. Regards Alex
  8. Hi I have a new laptop and installed 3dCoat (downloaded today, v4.7.35). The install process went through without errors. I startet 3dCoat via the link in the start menu (link names 3D-Coat(DX)). The splash screen pops up. After some seconds another window in the backgroud pops up with the caption 3D-COAT 4.7.35(DX64). The second window is completely white. Then nothing else happens. Splash screen and second window are visible and nothing changes. I have waitet for about 5 minutes and stopped the program with the task manager. I deinstalled, downloaded the same version again and tried it again, same result. What else can i do to get it running? Regards Alex Edit: after some seconds the task goes to 0% cpu load.
  9. Hrungdak

    PBR Material does not show correctly

    Thanks for all the answers. For the first: not fully understanding is a little understated. I have seen all videos of alien minefield and nearly all of 3DCoat-Learn. I have read most of the 3DCoat-material that is available on the net. I have googled literally days for all my problems. And i am still far from using 3DC as it is supposed to. I understand that my first post in this forum let you all roll your eyes and say "not another noob that we have to walk through all tutorials". But at least i found out that 3dc has some stumbling stones that makes it really hard for a newbie to get into the workflow. For this actual problem (which is solved due to your help) i had a nice rock with uv map and got to the paint room. This behaviour drove me crazy. I did not find any hint in the videos or google. The above problem description was the simplest way to reproduce the behaviour, so i choosed it to post it in here. The only thing i forgot was to Bake a normal map... Sorry for the long post and thanks once more. There will be more problems, i know for sure. Can anyone tell me how to set the title of this thread to solved?
  10. Hrungdak

    PBR Material does not show correctly

    Hi folks, this is my first post as i am new to 3DCoat. I am some old guy, software developer, game enthusiast. I try to make some models for Unity3D, bought 3DCoat and now i am stuck. Modelling works, Retopo is going to work. I really miss some good reference for 3DCoat, hints are welcome. My actual problem: when applying PBR material to an object, it seems to look all right in the preview, but when on the model, it has very low details and looks blurry. I found no hint to this behaviour, so does anyone have a hint where to look? I try to attach a picture of the issue. What have i done? Create a voxel sphere, switch to paint room, apply PBR in an extra layer.